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NPC Generator

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Advanced [show]


Thomas Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright red and tan, and wears rings and necklaces with large, colorful gems. His skin is fair and his fingers are delicate and long. His long chestnut hair reaches down to his waist. His half smiles and amber eyes are beguiling and draw you in.

Personality: Eccentric and domineering, Thomas will drive conversation. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born the only child of a wealthy merchant. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Retire the richest man in the north; and wishes to resurrect an old love

Ideals: Extrovert, Optimist, Entrepeneur. Bonds: Rich, Attractive, In love. Occupation: Junk Dealer

Voice: Speaks with lips pursed

Attributes [hide]

Thomas Marleigh, Male Human Druid 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)11 (+0) 12 (+1)16 (+3)
Skills Arcana +2, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 600 gp. Freshwater pearl (11 gp). Chalcedony (80 gp). Violet garnet (1000 gp). Rose (80 gp).


Social Check DCs


Arnold Camden, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'2" and wears tight fighting clothing, which leaves very little to the imagination. He wears his chestnut hair down. His face is covered beneath a completely black helmet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born blind and as such lacked many opportunities for work. Through the years after Arnold was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Arnold's father didn't care for him much, and the feeling was mutual. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Justice. Flaws: Antagonistic, Disease. Occupation: Glassblower

Voice: Relaxed voice

Attributes [hide]

Arnold Camden, Male Human Wizard 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 7 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)14 (+2) 14 (+2)9 (-1)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Abram, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a perfectly clean shirt and pair of pants. He wears his chestnut hair down. His gray eyes are passionate and lively.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He got into the Guard business at a young age. His mother was very strict, and drilled into him lessons on being the perfect gentleman. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His relatives are trying to arrange a marriage; and wants to open a new tavern

Ideals: Persistence, Impeccable. Bonds: Attractive, Family, Job. Occupation: Guard

Voice: Scratchy, weak

Attributes [hide]

Shane Abram, Male Human Ranger 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 21 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)10 (+0) 18 (+4)14 (+2)
Skills Intimidation +5, Sleight of Hand +5
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 400 gp. Deep blue spinel (700 gp). Malachite (4 gp). Black pearl (700 gp). 1 Masterwork Light steel shield. 1 Banded mail.


Social Check DCs


Kyle Hampton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has wavy auburn hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A deeply religious man he believes everything happens for a reason. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a Fletcher, his mother struggled to pay the bills. He dropped out of school before completing his studies. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants a kiss; and he wants to get laid

Ideals: Logical, Entrepeneur. Bonds: Religious, Poor, Has a crush. Occupation: Doctor

Voice: Nasally tone

Attributes [hide]

Kyle Hampton, Male Human Aristocrat 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)9 (-1) 16 (+3)7 (-2)
Skills Investigation +1, Performance +0
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 17000 cp.


Social Check DCs


John Darby, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he usually wears his grey robe and has his scimitar always slung over his shoulder. His hair is cut close to his head. His gray eyes are slightly larger than normal.

Personality: John speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the north to a Apothecary, John learned a great deal about his father's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He struck the Apothecary job and began his own company from there.

Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new apothecary responsibilities is difficult

Ideals: Impeccable. Flaws: Secretive. Bonds: Job, Adventurer, Religious. Occupation: Apothecary

Voice: Pronounces difficult words wrong

Attributes [hide]

John Darby, Male Human Sorcerer 8
Medium (6'0") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 38 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 14 (+2)13 (+1) 10 (+0)17 (+3)
Skills Athletics +1, Deception +6
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126665

Possessions: 180 pp. Red garnet (130 gp).


Social Check DCs

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