Conrad Kenley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he has a large green mantle and cape that has been intricately interwoven into his grey robe. His hair is silver, silky, and of moderate length. He has gleaming, smiling gray eyes.
Personality: Confrontational and typically high on some drug or another. He does not trust anyone and sleeps with one eye open.
History: He was born on a small isolated farm. Conrad liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Conrad fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Addict, Insomniac. Bonds: Attractive, Nature. Occupation: Tanner
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: Just what you see.
Odo Fidget, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he has a large brown mantle and cape that has been intricately interwoven into his blue robe. He wears a deerstalker hat to cover his moderate length black hair. He is baby faced.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a small toy that he constantly fidgets with.
History: He was born in the north, but his parents moved at a very young age to the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's since become an addict/alcoholic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Shy, Addict. Bonds: Immigrant. Occupation: Bowyer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 9 (-1) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 13000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Lance Roscoe, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is well dressed, constantly wearing a blue suit, black shirt, and brown tie. His white hair is thinning but still full. His eyes are blue and catlike.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Retire the richest man in the east; and wants to work out more often
Ideals: Athletic, Passionate, Entrepeneur. Flaws: Secretive. Bonds: Religious. Occupation: Fisher
Voice: Speaks with a cold
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. Deep blue spinel (1000 gp). Rich purple corundum (1100 gp). Amethyst (160 gp). Freshwater pearl (12 gp). 1 Masterwork Common Melee.
Dustin Preston, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'0" and wears a green costume with the symbols of death on his torso. His moppish blonde hair is in a traditional bowl cut. His eyes are hazel and he is always smoking a pipe.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has been saving his money to try and buy his brother's freedom.
Motivation: He has a rivalry with the Church that dominates his actions; and to reunite with his absent father
Ideals: Disciplined, Artistic. Bonds: Family, Religious, Mentor. Occupation: Spice Merchant
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 27 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: 800 gp. Aquamarine (1000 gp). Fire opal (1600 gp). Violet garnet (1000 gp). Freshwater pearl (12 gp). 1 Minor magic item. 1 Minor magic item.
Gomory Radcliffe, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a dagger on it. His hair is white and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He works hard and plays hard.
History: Born in the west to a Navigator, Gomory learned a great deal about his mother's area of expertise. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He's also a talented Spy, but doesn't like to broadcast it.
Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found
Flaws: Hedonist. Bonds: Attractive, Job, Adventurer, Family. Occupation: Navigator
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 31 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 17 (+3) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Infernal, Celestial, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 40 pp. Moss agate (7 gp). Blue star sapphire (400 gp). Coral (60 gp).
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