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NPC Generator

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Advanced [show]


Adelard Prescott, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears light armors faded through time and improper care, and is pretty ugly. His hair is long and auburn with streaks of silver, and is pulled back with small green clips. His beard is silver, braided, and well cared for. He wears an eyepatch.

Personality: This man loves writing and to teach people writing more than just about anything. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He then took over the family business and is one of the better Beggar for hire.

Motivation: To be a Priest again; and wants to open a new tavern

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Rich. Occupation: Beggar

Voice: Low range voice

Attributes [hide]

Adelard Prescott, Male Human Commoner 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 25 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)15 (+2) 15 (+2)5 (-3)
Skills Acrobatics +5, Athletics +3
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Lance Clayden, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His blonde hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are likewise violet. His teeth are white and perfect.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. The war was a terrible time for him, and Lance does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his mother was called into army service. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic, Disciplined. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Dyer

Voice: Old thin voice

Attributes [hide]

Lance Clayden, Male Human Paladin 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)11 (+0) 10 (+0)7 (-2)
Skills Animal Handling +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1600 sp.


Social Check DCs


Hugh Wordsworth, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing colorful clothing, dressed as a Farmer. His long white hair reaches down to his waist. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Calm and collected, he is a well trained Farmer. Energy wise he seems alert and responsive.

History: He got into the Farmer business at a young age. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Money/treasure; and sabotage a competitor

Ideals: Professionalism. Flaws: Addict. Bonds: Job, Immigrant, Adventurer, Rich. Occupation: Farmer

Voice: Voice breaks

Attributes [hide]

Hugh Wordsworth, Male Human Rogue 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)12 (+1) 12 (+1)13 (+1)
Skills Insight +4, Investigation +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4

Possessions: 2000 sp.


Social Check DCs


John Huckabee, Male Human [Permalink]

Personal [hide]

Description: He wears white leather gloves, a white jacket, and tight pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair is still thick. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with a lost civilization.

History: Born to a Mayor, his father struggled to pay the bills. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: A need for knowledge about a nearby landmark; and he has a rivalry with the church that dominates his actions

Bonds: Attractive, Religious, Adventurer, Poor. Occupation: Stylist

Voice: Old thin voice

Attributes [hide]

John Huckabee, Male Human Cleric 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)10 (+0) 11 (+0)13 (+1)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 800 sp. Deep blue spinel (200 gp). Malachite (15 gp).


Social Check DCs


Odo Barlow, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing a tight violet one piece outfit complete with pants, hood, and a cape. His chestnut hair is cut jaggedly and amateurishly. His eyes are likewise violet.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of southern immigrants he idolized his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. He inherited the family business which he has now maintained for 7 years.

Motivation: Many gnolls want him driven away; and to be a courier again

Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Job, Enemies. Occupation: Jeweler

Voice: Indian accent

Attributes [hide]

Odo Barlow, Male Human Commoner 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)11 (+0) 17 (+3)13 (+1)
Skills Deception +4, Stealth +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp. Carnelian (30 gp). Alexandrite (1400 gp). Obsidian (15 gp).


Social Check DCs

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