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NPC Generator

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Advanced [show]


Arnold Stratford, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'4" and tends to wear a green poncho over his likewise colored trousers and shirt. His left leg appears badly burned and disfigured. He has done his best to style his blonde hair to look like a famous performer. His eyes are a pleasant green.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Animals are drawn to him, and he is able to talk to them.

History: Arnold was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. By chance he met his brother recently and the two have been together since.

Motivation: Doesn't want to be a Barkeep and was forced into it by his family.

Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Family. Occupation: Barkeep

Voice: Loud with bravado

Attributes [hide]

Arnold Stratford, Male Human Barbarian 9
Medium (6'4") Human, Neutral Good (CR 9)
Armor Class 13
Hit Points 35 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 8 (-1)12 (+1) 14 (+2)11 (+0)
Skills Sleight of Hand +6, Survival +5
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1300 gp.


Social Check DCs


Peter Abram, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears a worn and beaten armor. His hair is cut close to his head. He has gleaming, smiling blue eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in the east, but his parents moved at a very young age to the north. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has never given up on his poetry dream.

Motivation: He's repulsed by the PC; and he has comitted a past crime that haunts him to this day

Ideals: Joker, Artistic. Flaws: Shy, Antagonistic. Bonds: Immigrant. Occupation: Painter

Voice: Prounounces S like Z

Attributes [hide]

Peter Abram, Male Human Druid 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)14 (+2) 11 (+0)8 (-1)
Skills Medicine +2, Nature +4
Senses Passive Perception 10
Languages Common, Goblin, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp. Gold dragon comb with red garnet eye (300 gp). Silver comb with moonstones (100 gp).


Social Check DCs


Raymond Copeland, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is renowned for his bright grey suits and hats. He has a very tight haircut. He has a dull look in his violet eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in the west, but his parents moved at a very young age to the east. Raymond abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.

Motivation: He wants nothing more than to rejoin the army; and meet up once more with his childhood friend

Ideals: Athletic, Professionalism. Flaws: Emotional. Bonds: Immigrant, Adventurer, Military. Occupation: Body Guard

Voice: High pitched and raspy

Attributes [hide]

Raymond Copeland, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 14 (+2)13 (+1) 11 (+0)10 (+0)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Geoffrey Home, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a long, brown, dusty cloak. His blonde hair is long and unkept. His face is scarred and worn.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Further he is a bit of a stoner and is frequently out of it.

History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. He's since become an addict/alcoholic.

Motivation: Expand his business; and wants his loneliness to end

Flaws: Ugly, Addict. Bonds: Immigrant, Adventurer, Job, Has a crush. Occupation: Fisher

Voice: Loud with bravado

Attributes [hide]

Geoffrey Home, Male Human Warrior 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 46 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)13 (+1) 10 (+0)14 (+2)
Skills Deception +5, Medicine +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lance Ryley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is dressed in earthy colors with a red and black handkerchief worn on his right side. His golden hair, when down, is lengthy. He has a dull look in his gray eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Lance was born in the south. At a young age he loved to build and create. Lance abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He doesn't get along with people that don't share his tastes; and he's looking for his big break

Ideals: Athletic, Persistence, Impeccable. Flaws: Sensitive. Bonds: Military, Adventurer. Occupation: Scribe

Voice: High pitched, excited

Attributes [hide]

Lance Ryley, Male Human Cleric 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 11 (+0)14 (+2) 15 (+2)7 (-2)
Skills Nature +4, Survival +4
Senses Passive Perception 12
Languages Common, Terran, Giant
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 17000 cp. 1 Minor magic item.


Social Check DCs

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