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Advanced [show]


Jocelyn Springfield, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He tends to wear a black poncho over his likewise colored trousers and shirt. His hair is black, silky, and of moderate length. His half smiles and violet eyes are beguiling and draw you in.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born in the west. While studying, he fell in love. They married and had a son. He moves from town to town, unable to find a place to settle.

Motivation: Wishes to resurrect an old love; and to find somewhere to settle down

Ideals: Optimist. Bonds: Attractive, Nature, In love, Immigrant. Occupation: Stylist

Voice: Relaxed voice

Attributes [hide]

Jocelyn Springfield, Male Human Fighter 7
Medium (5'0") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 54 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)11 (+0) 14 (+2)10 (+0)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0

Possessions: 600 gp. Golden yellow topaz (500 gp). Black pearl (500 gp). Tiger eye turquoise (15 gp).


Social Check DCs


Gunter Wentworth, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male likes to wear ponchos typically of a light green in addition to tight pants. He is tall, broad shouldered and powerfully built. His red hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a pair of adventurers, Gunter grew up listening to his mother's many stories. When Gunter reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Antagonistic, Impulsive. Bonds: Adventurer, Military. Occupation: Apothecary

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gunter Wentworth, Male Human Rogue 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)15 (+2) 14 (+2)14 (+2)
Skills Insight +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 70 pp.


Social Check DCs


Gunter Atherton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man has the majority of his body covered in plate. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a poor family in the city he treasured whatever gifts he got. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Laborer

Voice: Creaky witch voice

Attributes [hide]

Gunter Atherton, Male Human Ranger 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 18 (+4)8 (-1) 12 (+1)9 (-1)
Skills Deception +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp. Eye agate (5 gp). Alexandrite (500 gp). Golden pearl (90 gp). Freshwater pearl (5 gp). 1 Half-Plate.


Social Check DCs


Wymar Ashton, Male Human [Permalink]

Personal [hide]

Description: This man is wearing colorful clothing, dressed as a Farmer. He is muscular with a powerful set of arms. His hair is always cut to a buzz. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: An old rival family wants him found; and doesn't want to be a farmer and was forced into it by his family

Ideals: Fighting, Impeccable, Entrepeneur. Bonds: Attractive, Slave, Family. Occupation: Farmer

Voice: Spanish accent

Attributes [hide]

Wymar Ashton, Male Human Warrior 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)14 (+2) 8 (-1)8 (-1)
Skills Perception +1, Stealth +2
Senses Passive Perception 12
Languages Common, Aquan, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 100 gp. Blue sapphire (1100 gp). Fiery yellow corundum (1100 gp). 1 Minor magic item.


Social Check DCs


John Nibley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is dressed in an above average manner. His moppish brown hair is in a traditional bowl cut. He has a tattooed face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: The child of a Knight, who enjoyed hunting, John was taken on many hunting expeditions. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Flaws: Insane, Antagonistic. Bonds: Attractive, Guardian, Nature. Occupation: Dyer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

John Nibley, Male Human Druid 7
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 28 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 10 (+0)9 (-1) 8 (-1)17 (+3)
Skills Intimidation +6, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1100 gp. Deep green spinel (40 gp). Red garnet (40 gp).


Social Check DCs

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