Theobald Hartford, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and is wearing a long, brown cloak. His skin is also unnaturally pale. He sports a flattop hair cut. His blue unseeing eyes seem to look past you.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Through the years after Theobald was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Theobald's father didn't care for him much, and the feeling was mutual. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Artistic. Flaws: Ugly, Disease, Antagonistic. Bonds: Adventurer, Religious. Occupation: Spice Merchant
Voice: Uses sign language
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 34 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 15 (+2) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 300 gp.
Simon Oakley, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He has the majority of his body covered in plate. He wears his hair in dreadlocks. His face is scarred and worn.
Personality: He is business-like. He takes instructions and follows them to the letter. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Sold as a small child to a brothel owner, Simon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and his religion dominates his actions
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Ploughman
Voice: French accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 2 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 6 (-2) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 100 gp.
Theobald Branson, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is physically well-built. His long red hair reaches down to his waist. His eyes are brown and beady.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shoemaker work with an outfit from a few towns over. Shoemaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Shoemaker for the past few years.
Motivation: Revenge.
Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Adventurer, Job. Occupation: Shoemaker
Voice: Stutters
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 25 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Abyssal, Druidic, Ignan
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 |
Possessions: 500 gp. Coral (50 gp). Black opal (600 gp). Smoky quartz (70 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Ralf Gracey, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He is portly but not overly obese. He wears his hair in dreadlocks. He tend to wears goggles to shield his eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He has drifted from career to career and currently works as a Dyer.
Motivation: Wants his loneliness to end; and sabotage a competitor
Ideals: Disciplined, Gifted. Bonds: Attractive, Job, Has a crush. Occupation: Dyer
Voice: Uses sign language
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 9 (-1) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 |
Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Ralf Ashley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a very tight haircut. His face is covered beneath a completely black helmet.
Personality: He is almost excessively polite to everyone, even when angry. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in the south. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, Immigrant. Occupation: Unemployed
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 15 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 6 (-2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 800 gp. Golden yellow topaz (1000 gp). Golden yellow topaz (1000 gp). 1 Minor magic item.
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