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Advanced [show]


Gerard Westbrook, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a pastel vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his pastel boots flare out at the collars. His black hair, when down, is lengthy. He has several tiny emerald earrings on each ear.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a ruthless business man, a trait he acquired from his father.

History: He was born a particularly ugly child, much to the horror of his parents. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been a successful dealer in antiques buying low and selling high.

Motivation: Money/treasure; and he is greedy

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Rich, Mentor. Occupation: Bellfounder

Voice: Tuts and clicks tongue

Attributes [hide]

Gerard Westbrook, Male Human Adept 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 39 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)15 (+2) 10 (+0)17 (+3)
Skills Nature +5, Religion +5
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 30000 cp. Star ruby (1300 gp). Azurite (9 gp). Fire opal (1300 gp).


Social Check DCs


Trym Brandon, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is dressed in an above average manner. His hair is chestnut and curly. His brown eyes peer out from beneath his broad tan hat.

Personality: He is extraordinarily eccentric. A true patriot, Trym would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a pair of adventurers, Trym grew up listening to his mother's many stories. His mother was a soldier and died while he was still young. Trym was left his mother's suit of armor and trained in its use and care. During his travels, Trym and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Trym discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Trym fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Flaws: Insane, Disease. Bonds: Attractive, Military, Adventurer. Occupation: Interpreter

Voice: Laughs frequently while speaking

Attributes [hide]

Trym Brandon, Male Human Cleric 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)9 (-1) 4 (-3)12 (+1)
Skills Persuasion +3, Survival -1
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 300 gp.


Social Check DCs


Lewis Lindsey, Male Human [Permalink]

Personal [hide]

Description: He wears a grey vest and prefers black and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down, and carries spears. His hair is brown and curly. His brown eyes peer out from beneath his deerstalker grey hat.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Lewis hails from a village terrorized by drow. In his 16th year, his parents were killed by a drow raid, leaving Lewis alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lewis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A deep hatred of drow; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Fighting. Flaws: Ugly, Forgetful. Bonds: Nature, Enemies. Occupation: Cook

Voice: Can't modulate volume

Attributes [hide]

Lewis Lindsey, Male Human Warrior 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)11 (+0) 12 (+1)5 (-3)
Skills Acrobatics +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 10000 cp.


Social Check DCs


Percival Copeland, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a custom-built plate barding that's adorned with green lining and desert motifs. His brown hair is lengthy and is close to two feet long. His amber eyes are slightly larger than normal.

Personality: He is business-like. He takes instructions and follows them to the letter. He is afraid of women and trembles around them

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gypsy cursed him at a young age, leading to his ugly appearance. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He is currently in port desperately looking for someone to get him out; and regain custody of his son

Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Slave, Family. Occupation: Armorer

Voice: Hollow voice

Attributes [hide]

Percival Copeland, Male Human Barbarian 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)12 (+1) 10 (+0)11 (+0)
Skills Persuasion +2, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp. Moonstone (70 gp). Violet garnet (1000 gp). Sard (70 gp). Chrysoprase (70 gp). 1 Minor magic item.


Social Check DCs


Ralf Livingstone, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He carries a battered kukri and tarnished shield as well. His black hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Ralf was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Dyer like his mother before him.

Motivation: He feels the way he acts is they only way to get by in the world; and he'd like to take his coworkers down a peg

Ideals: Fighting, Justice, Impeccable. Bonds: Attractive, Job. Occupation: Dyer

Voice: Slurs words

Attributes [hide]

Ralf Livingstone, Male Human Warrior 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 13 (+1)15 (+2) 16 (+3)10 (+0)
Skills Animal Handling +5, Nature +4
Senses Passive Perception 13
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 2600 sp. 1 Smokesticks. 1 Everburning torch. 2 Thunderstones.


Social Check DCs

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