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Advanced [show]


Gerard Livingstone, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a fine chain shirt which he covers with violet colored cloaks and clothing. His hair, while still mostly white, has prominent grey streaks. His face is covered beneath a completely black helmet.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in a small village he learned the ways of the warrior from his mother. He went to a religious school and was inspired by the priests there in charitable deeds. Since then, he has sought to make the best of life.

Motivation: Wishes to resurrect an old love; and he feels kind of lost in life

Ideals: Optimist, Fighting. Flaws: Depressed. Bonds: In love, Religious. Occupation: Apothecary

Voice: Speaks with a cold

Attributes [hide]

Gerard Livingstone, Male Human Rogue 7
Medium (5'7") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 54 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)13 (+1) 16 (+3)15 (+2)
Skills Intimidation +5, Medicine +6
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 800 gp. Moonstone (20 gp). Fire opal (800 gp). Golden yellow topaz (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Brandon, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is cut close to his head. His eyes are likewise hazel.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He misses his home and complains about the freezing weather, even in summer.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Disease. Bonds: Immigrant, Attractive. Occupation: Stylist

Voice: Thin and wheezing

Attributes [hide]

Arnold Brandon, Male Human Fighter 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 35 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)13 (+1) 7 (-2)15 (+2)
Skills Religion +4, Survival +1
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: Moss agate (6 gp). Tiger eye turquoise (6 gp). Rhodochrosite (6 gp). 1 Minor magic item.


Social Check DCs


Bertram Sharps, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears pastel leather gloves, a pastel jacket, and tight pants. His silver hair is lengthy and is close to two feet long. His blue eyes have a joyful gleam in them most of the time.

Personality: He is happy with his job as a Marshal. He turns his eye from what people do, preferring to live and let live. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an apprentice working in his mother's forge. Recently the stress of being a Marshal has made it difficult for him to sleep.

Motivation: Expand his business; and to get a good night's sleep

Flaws: Ugly, Insomniac. Bonds: Job, Military, Poor. Occupation: Marshal

Voice: Middle-eastern accent

Attributes [hide]

Bertram Sharps, Male Human Paladin 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)12 (+1) 9 (-1)16 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. Lapis lazuli (9 gp). Eye agate (9 gp). Blue quartz (9 gp).


Social Check DCs


Trey Van Es, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears baggy brown pantaloons and a black scarf. His long silver hair reaches down to his waist. He wears a mask on his face.

Personality: He is a Interpreter first and foremost. He believes firmly that knowledge should be universal. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He got into the Interpreter business at a young age. His father was a mechanic, and taught him how to fix just about anything. He inherited the family business which he has now maintained for 7 years.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Justice, Persistence. Bonds: Attractive, Poor, Job. Occupation: Interpreter

Voice: Scottish accent

Attributes [hide]

Trey Van Es, Male Human Bard 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)6 (-2) 15 (+2)10 (+0)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1100 sp.


Social Check DCs


Anselm Clayden, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'1" and likes to wear grey tank tops with tan pants. His silver hair is cut jaggedly and amateurishly. His eyes are hazel.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. The war was a terrible time for him, and Anselm does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. One day when Anselm was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Anselm was heart-stricken from the event, and his mother started working long hours to provde for them. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Find a way to reverse the transformation of his sister; and wants to raise his children well

Flaws: Depressed, PTSD. Bonds: Attractive, Military, Family. Occupation: Shepherd

Voice: Tuts and clicks tongue

Attributes [hide]

Anselm Clayden, Male Human Adept 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 5 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 6 (-2)10 (+0) 13 (+1)8 (-1)
Skills Religion +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 1100 sp.


Social Check DCs

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