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Advanced [show]


Lewis Gracey, Male Human [Permalink]

Personal [hide]

Description: He wears a green tunic with tan highlights, and long brown pants that bunch up around his shoes. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a rose on it. He is bald on top and has large auburn tufts of hair around his ears. His thin eyebrows rest above his beady gray eyes.

Personality: Cocky and sure of himself, he believes he is the best Bookbinder born in the past three hundred years. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A few years later when the north was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is unsatisfied with his job; and he is greedy

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Nature, Rich, Immigrant. Occupation: Bookbinder

Voice: Dark and ominous

Attributes [hide]

Lewis Gracey, Male Human Cleric 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)16 (+3) 16 (+3)12 (+1)
Skills Investigation +6, Medicine +6
Senses Passive Perception 13
Languages Common, Halfling, Celestial, Goblin
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 1000 sp.


Social Check DCs


Tim Addington, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears rags and sports a simple walking cane and is in decent physical shape. He has wavy brown hair. His eyes are amber and beady.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born in a small plains village. Through the years after Tim was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Tim's mother didn't care for him much, and the feeling was mutual. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Doesn't want to be a Bather and was forced into it by his family; and he's repulsed by the pc

Ideals: Joker, Justice. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Bather

Voice: Rhymes sentences (sorry)

Attributes [hide]

Tim Addington, Male Human Expert 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)17 (+3) 14 (+2)19 (+4)
Skills History +5, Nature +5
Senses Passive Perception 12
Languages Common, Elven, Halfling, Terran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 1 Everburning torch. 4 Acid flasks.


Social Check DCs


Charles Thorpe, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. His red hair is smooth and relatively long. He has violet eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Cartwright arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Many dire rats want him driven away; and he has money and likes to spend it

Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Enemies, Rich. Occupation: Cartwright

Voice: Low rumbling, strings words together

Attributes [hide]

Charles Thorpe, Male Human Fighter 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 7 (-2)10 (+0) 16 (+3)8 (-1)
Skills History +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 17000 cp. Black opal (500 gp). Onyx (70 gp). Eye agate (6 gp). Deep green spinel (160 gp). 1 Minor magic item.


Social Check DCs


Charles Ryland, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears light armors faded through time and improper care. His golden hair is heavily combed to the left. His eyes are violet.

Personality: He exudes charisma. He is a tour de force of persuasion. He has a minor phobia of water and hates getting wet.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has since lost track of the people in his past.

Motivation: He wants nothing more than to rejoin the army; and he is wracked by social anxiety

Flaws: Fearful. Bonds: Attractive, Military. Occupation: Body Guard

Voice: High pitched, excited

Attributes [hide]

Charles Ryland, Male Human Warlock 6
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 19 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 5 (-3)12 (+1) 15 (+2)15 (+2)
Skills History +4, Intimidation +5
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 5000 sp.


Social Check DCs


Raymond Langdon, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black hair is unkempt and raggedy. This brown eyed northerner is not easily forgotten.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in the north his family was never financially stable. His father was a soldier and died while he was still young. Raymond was left his father's suit of armor and trained in its use and care. He struck the Detective job and began his own company from there.

Motivation: He is unsatisfied with his job; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly, Depressed. Bonds: Poor, Military, Job. Occupation: Detective

Voice: Shortens vowels

Attributes [hide]

Raymond Langdon, Male Human Warlock 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)15 (+2) 15 (+2)3 (-4)
Skills Deception -1, Performance -1
Senses Passive Perception 12
Languages Common, Celestial, Aquan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 100 gp. Lapis lazuli (14 gp). Aquamarine (1500 gp). Moonstone (80 gp). Red garnet (120 gp).


Social Check DCs

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