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NPC Generator

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Advanced [show]


Everard Harrington, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears skinny pants and wears a grey and brown robe with the hood down. His black hair is still thick. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is witty, but his monotone delivery comes off as unnerving When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Sold as a small child to a wizard, Everard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He moves from town to town, unable to find a place to settle.

Motivation: Meet up once more with his childhood friend.

Ideals: Joker, Artistic. Bonds: Attractive, Mentor, Immigrant. Occupation: Bricklayer

Voice: Spits words with contempt

Attributes [hide]

Everard Harrington, Male Human Commoner 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 6 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)10 (+0) 15 (+2)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Richard Kinsley, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His golden hair is heavily combed to the left. His eyes are hazel and catlike.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is obsessed with his god.

History: Richard hails from a village terrorized by dire rats. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Richard began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east; and revenge

Ideals: Entrepeneur. Flaws: Selfish. Bonds: Poor, Religious, Enemies. Occupation: Ruler

Voice: Aggressive tone

Attributes [hide]

Richard Kinsley, Male Human Bard 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 14 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)14 (+2) 14 (+2)13 (+1)
Skills Medicine +5, Performance +4
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 5000 sp. Carnelian (50 gp). Red garnet (100 gp). Blue quartz (16 gp). Fiery yellow corundum (800 gp). 1 Good lock. 1 Masterwork Thieves’ tools. 1 Healer’s kit. 1 Good lock.


Social Check DCs


Dustin Moreno, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a weathered and beat up set of banded mail beneath an oversized blue coat. His hair is long and red with streaks of blonde, and is pulled back with small blue clips. His beard is blonde, braided, and well cared for. His face is covered beneath a completely black helmet.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Marry his brother to traveling adventurers; and regain custody of his son

Ideals: Logical. Flaws: Shy. Bonds: Family, Mentor. Occupation: Sailor

Voice: Speaks with lips pursed

Attributes [hide]

Dustin Moreno, Male Human Wizard 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)16 (+3) 12 (+1)13 (+1)
Skills Investigation +6, Performance +4
Senses Passive Perception 11
Languages Common, Halfling, Auran, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Sutton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He is well dressed, but even with his fine clothing he looks run-down. His white hair is smooth and relatively long. He is very pretty but has cold, dead eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Flattery will make him almost putty in your hands.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Carpenter arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy.

Flaws: Selfish. Bonds: Attractive, Nature, Rich. Occupation: Carpenter

Voice: Booming voice

Attributes [hide]

Patrick Sutton, Male Human Cleric 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)18 (+4) 11 (+0)13 (+1)
Skills Animal Handling +2, Performance +3
Senses Passive Perception 10
Languages Common, Terran, Auran, Orc, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 5000 cp. 1 Masterwork Thieves’ tools. 1 Climber’s kit.


Social Check DCs


Lewis Merton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man very much looks the part of a Scribe and is in decent physical shape. His brown hair is matted, messy, and big. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the north to a Scribe, Lewis learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Scribe. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things.

Ideals: Fighting. Flaws: Ugly, Addict, Mundane. Bonds: Job. Occupation: Scribe

Voice: Posh accent

Attributes [hide]

Lewis Merton, Male Human Aristocrat 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)16 (+3) 17 (+3)9 (-1)
Skills Acrobatics +5, Performance +2
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. Moss agate (12 gp). Red-brown spinel (50 gp). Rose (40 gp). Chalcedony (40 gp).


Social Check DCs

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