Roland Lindsey, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is cut jaggedly and amateurishly. His eyes are brown and catlike.
Personality: He likes to make people angry or surprised. Roland is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Roland was born in the east. At a young age he loved to build and create. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To unite with his sister; and find a way to reverse the transformation of his sister
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Apothecary
Voice: Irish accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 48 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 17 (+3) | 11 (+0) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Patrick Stansfield, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'6" and wears a robe, a symbol of magic around his neck, and a mace on his belt. He has moderate length chestnut hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to loving parents in a slum to the west. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to open a new tavern; and to be a bricklayer again
Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Poor, Job. Occupation: Seamstress
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 13 (+1) | 16 (+3) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Goblin, Undercommon, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Gilbert Kensley, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears tight fighting clothing, which leaves very little to the imagination. His long golden hair is drawn into a two foot long braid. His hazel eyes have a joyful gleam in them most of the time.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Gilbert is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Gilbert was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his sister's freedom.
Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion
Ideals: Fighting, Passionate, Logical. Flaws: Ugly. Bonds: Family. Occupation: Gardener
Voice: Thin and wheezing
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 7 (-2) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
Ernest Birkenhead, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a grey coat over a tan low-cut shirt, and a small hat upon his head. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. Ernest enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised in a forest tribe. Through the years after Ernest was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Ernest's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Ernest and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and find a way to reverse the transformation of his brother
Flaws: Antagonistic, Hedonist. Bonds: Poor, Attractive, Nature. Occupation: Carpenter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 6 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 8 (-1) | 12 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2600 sp.
Justin Kinsley, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a white vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his white boots flare out at the collars. He is tall, broad shouldered and powerfully built. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Justin was raised in a hard working conservative environment. Cursed with unlife at a very young age, Justin has worked very hard to control his curse. He inherited the family business which he has now maintained for 2 years.
Motivation: Expand his business.
Ideals: Optimist, Logical. Flaws: Disease. Bonds: Job. Occupation: Bellfounder
Voice: Boston accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 200 gp. Sard (30 gp). Banded agate (4 gp). Amethyst (160 gp).
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