Gomory Marlee, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is tall, broad shouldered and powerfully built. His silver hair, when down, is lengthy. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He plays an instrument quite well.
History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He ran away from his former home and has been making his living as a Scribe for the past few years.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Passionate, Artistic. Bonds: Rich, Nature, Job. Occupation: Scribe
Voice: Jittery and nervous
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 52 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 17 (+3) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1000 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). A miniature golden chest with tiny emeralds lining the top (160 gp). 1 Minor magic item. 1 Minor magic item.
Chad Tinley, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Fletcher. He is physically well-built. His black hair is still thick. He wears a mask on his face.
Personality: Prone to second guessing himself, he comes off as nervous. He invites people to come help in his community garden.
History: His mother raised him in a mountain cabin. Like his father and his sister before him, after school he went straight into learning to become a Fletcher. He has taken up work as a Fletcher and fed both sides of the war false information with the goal of increasing casualties.
Motivation: He is unsatisfied with his job.
Ideals: Philantrophist. Flaws: Shy, PTSD. Bonds: Job, Nature. Occupation: Fletcher
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 31 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 300 gp.
Richard Preston, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy yellow suit. With bright red hair and a scraggly beard. He has green eyes and a yellow hat with a white feather.
Personality: He is mildly Human supremacist, though he does not identify as such. He takes great joy in being the best Bounty Hunter in town.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His childhood dream was to be a Soapmaker, but he was a colossal failure. Since then, he has sought to make the best of life.
Motivation: He wants to get laid; and sabotage a competitor
Ideals: Gifted, Optimist. Flaws: Racist. Bonds: Attractive, Job, Has a crush. Occupation: Bounty Hunter
Voice: Eastern European accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 9 (-1) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon, Orc, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: White pearl (50 gp).
Theodoric Brent, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a long, violet, dusty cloak. He has a penchant for wearing a ring with an oversized sapphire on his right hand. With a patchy chestnut beard and wild chestnut hair. His eyes are likewise hazel.
Personality: Confrontational and typically high on some drug or another. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He comes from a rich northern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mason. He has worked as a Mason like his mother before him.
Motivation: He seems to be bored by most things; and further expansion of business
Ideals: Extrovert. Flaws: Addict, Mundane. Bonds: Rich, Job. Occupation: Mason
Voice: Loud with bravado
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: Just what you see.
Kyle Hastings, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears suspenders and blue workpants. His shirt is brown, and he wears a heavy blue leather apron most of the time. His hair is cut close to his head. His eyes, though not visible through his cowl, are blue.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He got into the Architect business at a young age. Cursed with a spirit at a very young age, Kyle has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Doesn't want to be a Architect and was forced into it by his family; and he'd like to take his coworkers down a peg
Flaws: Disease. Bonds: Job, Immigrant, Family. Occupation: Architect
Voice: Whispers
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 30 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 17 (+3) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Giant, Infernal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1100 sp. Moonstone (30 gp).
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