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NPC Generator

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Advanced [show]


Reynard Lincoln, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his chestnut hair in a flapper bob. His eyes are amber and catlike.

Personality: He has always had a great fascination with Human culture. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He now mingles about in high society.

Motivation: A strong sense of loyalty to Human people.

Ideals: Gifted. Flaws: Racist. Bonds: Rich, Religious. Occupation: Fisher

Voice: Loud with bravado

Attributes [hide]

Reynard Lincoln, Male Human Wizard 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 25 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)10 (+0) 8 (-1)6 (-2)
Skills Arcana +3, Deception +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 700 gp. 1 Masterwork Common Melee.


Social Check DCs


Lewis Kenley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an entirely blue suit with brown socks and a vest with buckled shoes. He has a long brown beard with little hanging trinkets. His amber unseeing eyes seem to look past you.

Personality: He is almost excessively polite to everyone, even when angry. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Lewis is combative with any and all who dare try his patience in the slightest.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Human Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Lewis and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Lewis discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Lewis fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Athletic, Justice. Flaws: Disease, Shy. Bonds: Adventurer. Occupation: Navigator

Voice: growls and snarls, animalistic

Attributes [hide]

Lewis Kenley, Male Human Warrior 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 11 (+0)14 (+2) 16 (+3)16 (+3)
Skills Intimidation +5, Investigation +4
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 300 gp.


Social Check DCs


Anselm Walcott, Male Human [Permalink]

Personal [hide]

Description: 5'4" and lanky with angular features, he is an attractive figure. He wears a lot of dark rich colors, with gold accents. His red hair is styled in orderly dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a small toy that he constantly fidgets with.

History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ruler. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Ruler responsibilities is difficult; and sabotage a competitor

Flaws: Shy, Addict. Bonds: Attractive, Rich, Job. Occupation: Ruler

Voice: Scratchy, weak

Attributes [hide]

Anselm Walcott, Male Human Druid 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 16 (+3)14 (+2) 14 (+2)12 (+1)
Skills Athletics +0, Medicine +4
Senses Passive Perception 12
Languages Common, Terran, Aquan
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 6000 cp. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Charles Trowbridge, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a butterfly on it. His long red hair is drawn into a two foot long braid. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born on a small isolated farm. Like his father and his brother before him, after school he went straight into learning to become a Ruler. He has achieved small success as a Ruler.

Motivation: Further expansion of business; and to be a actor again

Ideals: Passionate. Flaws: Insane. Bonds: Attractive, Job, Nature. Occupation: Ruler

Voice: Can't modulate volume

Attributes [hide]

Charles Trowbridge, Male Human Commoner 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 38 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)10 (+0) 7 (-2)10 (+0)
Skills Investigation +3, Performance +3
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 4000 sp. Freshwater pearl (11 gp). Silver pearl (150 gp). Freshwater pearl (11 gp).


Social Check DCs


Drogo Northcott, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair is smooth and relatively long. His amber eyes are passionate and lively.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is obsessed with his god.

History: He was raised by priests from a young age. Like his father and his brother before him, after school he went straight into learning to become a Bellfounder. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and his religion dominates his actions

Bonds: Adventurer, Immigrant, Religious, Mentor, Job. Occupation: Bellfounder

Voice: Speaks with back of mouth

Attributes [hide]

Drogo Northcott, Male Human Aristocrat 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)8 (-1) 15 (+2)11 (+0)
Skills History +1, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 700 sp. White pearl (120 gp). Silver pearl (120 gp). Amber (120 gp).


Social Check DCs

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