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Advanced [show]


Justin Cotton, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Laborer uniform. He carries a battered shield and tarnished rapier as well. He wears a top hat to hide his balding. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Justin is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Justin was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Brewer again; and he'd like to take his coworkers down a peg

Ideals: Fighting, Extrovert. Flaws: Ugly. Bonds: Job, Rich. Occupation: Laborer

Voice: Raspy

Attributes [hide]

Justin Cotton, Male Human Barbarian 7
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 57 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 15 (+2)12 (+1) 12 (+1)17 (+3)
Skills History +4, Survival +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 800 gp. Red spinel (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raymond Marlowe, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He typically wears green cloth garments or leather armor. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is unkempt and raggedy. His gray eyes peer out from beneath his top green hat.

Personality: He has a massive crush on the younger sibling of the Cartwright who has hired him part-time. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Cartwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To settle down with his crush; and he is currently in port desperately looking for someone to get him out

Ideals: Logical. Flaws: Ugly. Bonds: Slave, Poor, Has a crush. Occupation: Cartwright

Voice: Loud with bravado

Attributes [hide]

Raymond Marlowe, Male Human Wizard 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)12 (+1) 10 (+0)14 (+2)
Skills Nature +3, Survival +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 34000 sp.


Social Check DCs


Arnold Ogden, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears violet trousers with white and brown striped suspenders. He wears various colorful collared shirts. His whole body is exceptionally muscular. He keeps his chestnut hair in a pixie cut. His brown eyes peer out from beneath his Stetson violet hat.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: The child of a Tanner, who enjoyed hunting, Arnold was taken on many hunting expeditions. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Optimist. Flaws: Racist. Bonds: Immigrant, Nature, Adventurer. Occupation: Adventurer

Voice: Speaks in third person

Attributes [hide]

Arnold Ogden, Male Human Druid 7
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 39 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)15 (+2) 12 (+1)14 (+2)
Skills Investigation +5, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 1000 gp.


Social Check DCs


Drogo Dalton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear brown pants and tee shirts. His hair, while still mostly auburn, has prominent grey streaks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Eccentric and domineering, Drogo will drive conversation. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Extrovert. Bonds: Immigrant, Attractive, Adventurer, Military. Occupation: Shoemaker

Voice: Prounounces S like Z

Attributes [hide]

Drogo Dalton, Male Human Druid 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)15 (+2) 16 (+3)12 (+1)
Skills Deception +3, Investigation +4
Senses Passive Perception 13
Languages Common, Undercommon, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Bertram Harper, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is portly but not overly obese. He has no hair. He tend to wears goggles to shield his eyes.

Personality: His tongue was cut out and he uses sign language. He has a small toy that he constantly fidgets with.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A freak accident while working with his Carpenter father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To find somewhere to settle down.

Ideals: Entrepeneur. Flaws: Ugly, Disease, Addict, Mundane. Occupation: Bounty Hunter

Voice: Scottish accent

Attributes [hide]

Bertram Harper, Male Human Commoner 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 13 (+1)11 (+0) 11 (+0)16 (+3)
Skills Medicine +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1

Possessions: 2000 sp. Violet garnet (300 gp). Black pearl (300 gp). Chalcedony (70 gp). Red-brown spinel (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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