Gunter Wedgwood, Male Human [Permalink]
Personal [hide]
Description: 5'5" and lanky with angular features, he is an attractive figure. He prefers to wear flannel. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Gunter hails from a village terrorized by giants. As a young adult he joined a group advocating for an improvement in Human conditions. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Human compassion; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Philantrophist. Flaws: Mundane, Racist. Bonds: Attractive, Enemies. Occupation: Seamstress
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 74 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 9 (-1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1700 gp. 1 Minor magic item.
Gerard Shelley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a well pressed and immaculate suit (or dress). His moppish brown hair is in a traditional bowl cut. He wears crescent spectacles with a black brim.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is obsessed with his god.
History: When he was but 6 years old his parents immigrated from the south. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Persistence. Bonds: Attractive, Religious, Immigrant, Job. Occupation: Jeweler
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 200 gp.
Heward Hampton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears very tight pants and wife beaters, though occasionally he sports a yellow coat. He sports a flattop hair cut. He has blue eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He has money and likes to spend it.
Ideals: Entrepeneur. Flaws: Disease. Bonds: Attractive, Rich, Military. Occupation: Apothecary
Voice: Russian accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 7 (-2) | 8 (-1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Masterwork Common Ranged Weapon.
Frederick Stansfield, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears suspenders and green workpants. His shirt is pastel, and he wears a heavy green leather apron most of the time. His chestnut hair is cut short with large spiked bangs in the front. He has hazel eyes and a green hat with a pastel feather.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He enjoys reading and quiet.
History: He was born the only child of a wealthy merchant. His family was turned out during the war. He and his family wandered south to less war torn lands. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the south; and to share knowledge with the world
Ideals: Logical, Entrepeneur. Flaws: Greedy, PTSD. Occupation: Tanner
Voice: Pirate accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Percival Merton, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a fancy tan suit, and a wedding ring on his right hand. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He feeds upon the attention of others.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was a soldier and died while he was still young. Percival was left his father's suit of armor and trained in its use and care. He has set out to sabotage the competition.
Motivation: Expand his business; and further expansion of business
Ideals: Gifted. Bonds: Attractive, In love, Job, Adventurer, Military. Occupation: Cartwright
Voice: Scandinavian accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Undercommon, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 18000 cp. 1 Healer’s kit. 1 Healer’s kit.
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