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Advanced [show]


Shane Stafford, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a fine chain shirt which he covers with grey colored cloaks and clothing. His white hair is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: His tongue was cut out and he uses sign language. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Shane was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's looking for his big break.

Ideals: Joker, Gifted. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Hunter

Voice: Hissing voice

Attributes [hide]

Shane Stafford, Male Human Aristocrat 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)12 (+1) 14 (+2)13 (+1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Arnold Whitby, Male Human [Permalink]

Personal [hide]

Description: This man dresses well, typically a more casual-formal manner. He is muscular with a powerful set of arms. His hair, while still mostly black, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in a small village he learned the ways of the warrior from his mother. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Joker, Fighting. Flaws: Insane, Secretive. Bonds: Attractive. Occupation: Barrister

Voice: Gruff and masculine

Attributes [hide]

Arnold Whitby, Male Human Barbarian 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 53 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)16 (+3) 11 (+0)10 (+0)
Skills Arcana +6, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Orc, Halfling
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Thomas Reid, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears tight fitting clothing which further accentuates his frame. He wears his golden hair down. He has a dull look in his green eyes.

Personality: He is fixated on the number 31. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Thomas lived on a farm with his mother, near the main road leading to a nearby town. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He then took over the family business and is one of the better Stableman for hire.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Rich, Family, Job. Occupation: Stableman

Voice: High pitched and raspy

Attributes [hide]

Thomas Reid, Male Human Druid 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 10 (+0)13 (+1) 16 (+3)10 (+0)
Skills Athletics +5, Performance +2
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 10 pp.


Social Check DCs


Gerald Weston, Male Human [Permalink]

Personal [hide]

Description: He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his kukri. He keeps his white hair in a pixie cut. He wears an eyepatch.

Personality: Abrasive and pushy, he has a hard time making friends. He is a logical person and will generally grow upset if things defy logic and science.

History: Sold as a small child to a slaver, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He would like to get married and retire.

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Bricklayer

Voice: Jittery and nervous

Attributes [hide]

Gerald Weston, Male Human Sorcerer 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)12 (+1) 12 (+1)16 (+3)
Skills Animal Handling +3, Performance +5
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 300 gp.


Social Check DCs


Drogo Adley, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. He wears a wide-brimmed hat to cover his moderate length blonde hair. He wears large thick round spectacles.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He uses divination through singing.

History: Drogo hails from a village terrorized by drow. His homeland was ravaged by war and he spent much of his life rebuilding it. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many drow want him driven away

Ideals: Disciplined, Fighting, Gifted. Flaws: PTSD. Bonds: Enemies. Occupation: Mayor

Voice: Speaks like tongue is numb

Attributes [hide]

Drogo Adley, Male Human Warrior 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)15 (+2) 13 (+1)9 (-1)
Skills Deception +1, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 4 Tanglefoot bags. 3 Holy water.


Social Check DCs

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