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NPC Generator

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Advanced [show]


Gunter Kensley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is dressed in earthy colors with a tan and grey handkerchief worn on his right side. His white hair is matted, messy, and big. He wears a mask on his face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in the west his family was never financially stable. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Body Guard for hire.

Motivation: He wants to get laid; and he would like to get married and retire

Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor, Job, Has a crush. Occupation: Body Guard

Voice: Pirate accent

Attributes [hide]

Gunter Kensley, Male Human Commoner 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 9 (-1)16 (+3) 15 (+2)14 (+2)
Skills Deception +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Auran, Giant, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 200 gp.


Social Check DCs


Randal Sydney, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fighting clothing, which leaves very little to the imagination. He has a very tight haircut. This green eyed westerner is not easily forgotten.

Personality: He is witty, but his monotone delivery comes off as unnerving He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a pair of adventurers, Randal grew up listening to his mother's many stories. He was an apprentice working in his mother's forge. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Fighting, Joker. Bonds: Immigrant, Job, Adventurer. Occupation: Cartwright

Voice: Hard of hearing, loud

Attributes [hide]

Randal Sydney, Male Human Expert 9
Medium (5'10") Human, Chaotic Good (CR 9)
Armor Class 13
Hit Points 52 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)12 (+1) 16 (+3)10 (+0)
Skills Deception +3, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1800 gp.


Social Check DCs


Aldous Milton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears bulky yellow painted plate armor. He has no hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He also has developed a complete distrust of the Map Maker profession.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an apprentice working in his father's forge. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is content; and to find somewhere to settle down

Ideals: Entrepeneur. Flaws: Ugly, Mundane. Bonds: Job, Slave. Occupation: Marshal

Voice: Jamaican accent

Attributes [hide]

Aldous Milton, Male Human Ranger 7
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)12 (+1) 16 (+3)8 (-1)
Skills Acrobatics +3, Arcana +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 300 gp. Sapphire pendant on gold chain (1500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Crawford, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown cloak and cross-gartered black stockings, and sports empty pouches on his belt. His hair is brown, silky, and of moderate length. His face is covered beneath a completely black helmet.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is an amazing painter.

History: When he was but 7 years old his parents immigrated from the south. His necromantic abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.

Motivation: An old rival family wants him found; and wants his loneliness to end

Ideals: Gifted. Flaws: Sensitive. Bonds: Attractive, Immigrant. Occupation: Ruler

Voice: Rolls R's

Attributes [hide]

Tim Crawford, Male Human Barbarian 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 38 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)19 (+4) 18 (+4)13 (+1)
Skills Deception +3, Survival +6
Senses Passive Perception 14
Languages Common, Elven, Terran, Infernal, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 12000 cp.


Social Check DCs


Wymar Ashton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears tattered old clothes. His golden hair is cut short. He has several tiny aquamarine earrings on each ear.

Personality: Eccentric and domineering, Wymar will drive conversation. He takes great joy in being the best Butcher in town.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Butcher arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He became a Butcher soon after.

Motivation: Expand his business; and balancing his hectic life and new butcher responsibilities is difficult

Ideals: Athletic, Extrovert. Flaws: Ugly. Bonds: Rich, Job. Occupation: Butcher

Voice: Excited and jittery

Attributes [hide]

Wymar Ashton, Male Human Sorcerer 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 16 (+3)9 (-1) 17 (+3)16 (+3)
Skills Acrobatics +0, Intimidation +5
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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