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Advanced [show]


Arnold Kent, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a pastel costume with the symbols of his god on his torso. His brown hair is long and unkept. His thin eyebrows rest above his beady hazel eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born the only child of a wealthy merchant. A gypsy cursed him at a young age, leading to his ugly appearance. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Ugly, Shy, Antagonistic. Bonds: Adventurer. Occupation: Bricklayer

Voice: Sounds elderly

Attributes [hide]

Arnold Kent, Male Human Cleric 9
Medium (5'8") Human, Chaotic Good (CR 9)
Armor Class 14
Hit Points 41 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 8 (-1)13 (+1) 14 (+2)9 (-1)
Skills Perception +5, Stealth +7
Senses Passive Perception 17
Languages Common, Halfling
Attacks Melee +2 / 3d4-1, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 1900 gp. Deep green spinel (150 gp). Carnelian (40 gp). Bloodstone (40 gp).


Social Check DCs


Percival Hallewell, Male Human [Permalink]

Personal [hide]

Description: 6'1" and muscular, this northern man dresses in violet turtlenecks beneath a blue coat with brown slacks. His auburn hair is thinning but still full. His fierce amber eyes like to dwell on things.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. At a young age his father died while driving off some drow. His mother being the stubborn sort decided to stay and helped train him in greataxe use. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Percival fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and retire the richest man in the north

Ideals: Athletic, Optimist, Entrepeneur, Fighting. Bonds: Enemies. Occupation: Ploughman

Voice: Cold and demanding tone

Attributes [hide]

Percival Hallewell, Male Human Warrior 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)14 (+2) 16 (+3)16 (+3)
Skills Arcana +5, Persuasion +6
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Thomas Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears a black coat over a grey low-cut shirt, and a feathered hat upon his head. His hair is auburn and curly. He wears a mask on his face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the west his family was never financially stable. A gifted student he started as a Armorer, but he got bored and became a Doctor. He now owns his own business.

Motivation: He is content; and further expansion of business

Ideals: Disciplined. Flaws: Impulsive, Mundane. Bonds: Poor, Job. Occupation: Doctor

Voice: Sensual and smooth

Attributes [hide]

Thomas Copeland, Male Human Warlock 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)16 (+3) 10 (+0)11 (+0)
Skills Intimidation +2, Investigation +5
Senses Passive Perception 10
Languages Common, Ignan, Terran, Aquan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133220000

Possessions: 80 pp. Sard (70 gp).


Social Check DCs


Godfrey Yorke, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He very much looks the part of a Brewer. He has shaved his head bald. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He loves telling others what to do and how they should feel about things. The war was a terrible time for him, and Godfrey does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born a particularly ugly child, much to the horror of his parents. A gifted student he started as a Fortune-teller, but he got bored and became a Brewer. He has worked as a Brewer like his father before him.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Opinionated. Flaws: Ugly, Depressed. Bonds: Job, Military. Occupation: Brewer

Voice: Mumbles to self between sentences

Attributes [hide]

Godfrey Yorke, Male Human Aristocrat 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 24 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)7 (-2) 8 (-1)9 (-1)
Skills Nature +1, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 3000 sp. Chrysoprase (50 gp). Alexandrite (800 gp). 1 Minor magic item.


Social Check DCs


Geoffrey Marlee, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, tan cloak. He is portly but not overly obese. His head has been shaved. He wears crescent spectacles with a black brim.

Personality: He dislikes all the random violence that takes place in the north. He is a ruthless business man, a trait he acquired from his mother.

History: His father raised him in a mountain cabin. Through the years after Geoffrey was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Geoffrey's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy; and he's repulsed by the pc

Ideals: Pacifist, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Nature, Rich. Occupation: Navigator

Voice: Breathy voice

Attributes [hide]

Geoffrey Marlee, Male Human Adept 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 10 (+0)10 (+0) 16 (+3)9 (-1)
Skills Perception +5, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 400 gp. Silver pearl (80 gp).


Social Check DCs

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