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NPC Generator

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Advanced [show]


Wymar Harley, Male Human [Permalink]

Personal [hide]

Description: He wears brown trousers with tan and blue striped suspenders. He wears various colorful collared shirts. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a rose on it. He has a small bristly mustache and wavy brown hair. He has several tiny topaz earrings on each ear.

Personality: A deeply religious man he believes everything happens for a reason. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Wymar hails from a village terrorized by dire rats. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has been a successful dealer in antiques buying low and selling high.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he wants revenge against dire rats

Ideals: Entrepeneur. Bonds: Rich, Religious, Military, Enemies. Occupation: Junk Dealer

Voice: Italian accent

Attributes [hide]

Wymar Harley, Male Human Adept 8
Medium (5'6") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 50 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)16 (+3) 13 (+1)11 (+0)
Skills Athletics +2, Deception +3
Senses Passive Perception 11
Languages Common, Goblin, Halfling, Abyssal
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 10000 sp.


Social Check DCs


Gerald Pickering, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear brown pants and tee shirts. He keeps his black hair in a pixie cut. He wears a mask on his face.

Personality: He never swears and excessively uses polite adverbs when speaking. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: When he was but 7 years old his parents immigrated from the east. Gerald was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Sellsword. He used his abilities to travel the world and help people.

Motivation: Someone believes him a fraud; and he has passion for adventuring and risk

Ideals: Optimist, Philantrophist. Bonds: Adventurer, Immigrant, Enemies. Occupation: Sellsword

Voice: Whispers

Attributes [hide]

Gerald Pickering, Male Human Wizard 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)10 (+0) 12 (+1)10 (+0)
Skills Arcana +3, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 400 gp.


Social Check DCs


Balimaar Ansley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is dressed in earthy colors with a green and white handkerchief worn on his right side. His head has been shaved. His eyes are hazel and catlike.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He got into the Priest business at a young age. His homeland was ravaged by war and he spent much of his life rebuilding it. He ran away from his former home and has been making his living as a Priest for the past few years.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Disciplined. Flaws: Ugly, Hedonist, PTSD. Bonds: Poor, Job. Occupation: Priest

Voice: Squeaky

Attributes [hide]

Balimaar Ansley, Male Human Fighter 7
Medium (5'8") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 50 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 11 (+0)14 (+2) 12 (+1)13 (+1)
Skills Intimidation +4, Nature +5
Senses Passive Perception 11
Languages Common, Draconic, Infernal
Attacks Melee +6 / 2d8+3, Ranged +1 / 2d8-2, Grapple +3

Possessions: 4000 sp.


Social Check DCs


Diggory Hailey, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, and he perpetually has his greatsword ready. His hair is silver, silky, and of moderate length. He has gleaming, smiling brown eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is lazy and tries to find solutions quickly.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Cartwright father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Lazy, Disease. Bonds: Attractive. Occupation: Bounty Hunter

Voice: Raspy

Attributes [hide]

Diggory Hailey, Male Human Commoner 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)16 (+3) 14 (+2)13 (+1)
Skills Athletics +3, Investigation +6
Senses Passive Perception 12
Languages Common, Abyssal, Aquan, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +6

Possessions: 600 gp. Black pearl (1200 gp). Moss agate (15 gp).


Social Check DCs


Trym Stanley, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Jeweler uniform. He has a slight overbite and is overall scrawny. His chestnut hair is long and unkept. His eyes are blue and he is always smoking a pipe.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. Further he is a bit of a stoner and is frequently out of it.

History: He was born in the north. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Artistic. Flaws: Ugly, Addict. Bonds: Job, Immigrant. Occupation: Jeweler

Voice: Old Prospector

Attributes [hide]

Trym Stanley, Male Human Expert 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)16 (+3) 13 (+1)12 (+1)
Skills Acrobatics +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Druidic, Draconic, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. Rhodochrosite (12 gp). 1 Silver holy symbol. 1 Superior lock.


Social Check DCs

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