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NPC Generator

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Advanced [show]


Norman Pinkerton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear flannel. His top hat is riddled with cuts and holes. His hazel eyes dart from person to person to random spaces in the air.

Personality: Norman speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the east to a Ploughman, Norman learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Ploughman. He tends to his Ploughman job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern.

Ideals: Impeccable. Flaws: Ugly. Bonds: Immigrant, Slave, Job. Occupation: Ploughman

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Norman Pinkerton, Male Human Fighter 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)15 (+2) 12 (+1)10 (+0)
Skills Investigation +5, Religion +5
Senses Passive Perception 11
Languages Common, Draconic, Aquan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: Blue quartz (6 gp). Black pearl (800 gp).


Social Check DCs


Trym Kendall, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a simple grey robe with green stripes complete with hood, he is not a threatening figure. He keeps his long red hair kept up in a rat tail. His ears are large.

Personality: Always inclined to offer people food he seems plenty friendly. He is used to getting what he wants. In part because he is a meticulous planner.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Trym took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world; and a need for knowledge about a nearby landmark

Ideals: Philantrophist, Professionalism, Logical. Flaws: Ugly. Bonds: Nature. Occupation: Interpreter

Voice: Spits words with contempt

Attributes [hide]

Trym Kendall, Male Human Barbarian 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)14 (+2) 11 (+0)10 (+0)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Celestial, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 10000 cp. Moss agate (11 gp). Black star sapphire (900 gp).


Social Check DCs


Kyle Brixton, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his blonde hair in a pixie cut. He tend to wears goggles to shield his eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He is untrained/undisciplined, which makes him dangerous.

Motivation: His religion dominates his actions.

Ideals: Joker, Professionalism. Bonds: Attractive, Religious. Occupation: Shoemaker

Voice: Creaky witch voice

Attributes [hide]

Kyle Brixton, Male Human Monk 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)14 (+2) 12 (+1)11 (+0)
Skills History +4, Medicine +3
Senses Passive Perception 11
Languages Common, Druidic, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Hubert Adley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears professional attire. He is an epitome of beauty. He has black hair. He is very pretty but has cold, dead eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised in a desert tribe. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better village for his children.

Motivation: He'd like to take his coworkers down a peg; and he wants to meet his childhood hero

Flaws: Hedonist. Bonds: Attractive, Nature, Adventurer, Job. Occupation: Ploughman

Voice: Jittery and nervous

Attributes [hide]

Hubert Adley, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 17 (+3)16 (+3) 15 (+2)8 (-1)
Skills Investigation +5, Persuasion +1
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Nicholas Stratford, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a green tunic with blue highlights, and long brown pants that bunch up around his shoes. He sports a flattop hair cut. He has gleaming, smiling violet eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He plays an instrument quite well.

History: Nicholas lived on a farm with his mother, near the main road leading to a nearby town. His mother was a soldier and died while he was still young. Nicholas was left his mother's suit of armor and trained in its use and care. He has been saving his money to try and buy his brother's freedom.

Motivation: He seems to be bored by most things; and wants to raise his children well

Ideals: Athletic, Artistic. Flaws: Antagonistic, Mundane. Bonds: Family, Military. Occupation: Sage

Voice: Farmer accent

Attributes [hide]

Nicholas Stratford, Male Human Bard 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 35 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)15 (+2) 12 (+1)13 (+1)
Skills Animal Handling +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Auran, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 800 gp.


Social Check DCs

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