Tim Garrick, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a black tunic with brown highlights, and long black pants that bunch up around his shoes. His chestnut hair is thinning but still full. His eyes are hazel and he is always smoking a pipe.
Personality: He is business-like. He takes instructions and follows them to the letter. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Tim lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Courier, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: Marry his brother to traveling adventurers; and he is compelled to act according to his religious beliefs
Ideals: Professionalism, Opinionated. Bonds: Family, Religious. Occupation: Carpenter
Voice: Can't modulate volume
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 55 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnoll, Dwarven, Sylvan
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 2000 sp. Peridot (80 gp). Jet (140 gp). Chrysoberyl (140 gp). Peridot (80 gp). Black pearl (1500 gp). Violet garnet (1500 gp). Citrine (80 gp). Freshwater pearl (15 gp).
Theodoric Wellington, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a simple burlap shirt and baggy pants. He conceals his monstrous two handed axe with his veritable burlap sack of a shirt. His silver hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His childhood dream was to be a Sage, but he was a colossal failure. He ran away from his former home and has been making his living as a Soapmaker for the past few years.
Motivation: Many drow want him driven away; and he seems to be bored by most things
Ideals: Joker, Gifted. Flaws: Mundane. Bonds: Job, Enemies. Occupation: Soapmaker
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. 2 Holy water.
Clerebold Stanton, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'0" and wears a worn and beaten armor. His right leg appears badly burned and disfigured. He wears his silver hair down. His amber unseeing eyes seem to look past you.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He feeds upon the attention of others.
History: A powerful brothel owner made him what he is. Cursed with vampirism at a very young age, Clerebold has worked very hard to control his curse. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away.
Flaws: Disease, Greedy. Bonds: Attractive, Mentor. Occupation: Sculptor
Voice: Relaxed voice
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 17 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 8 (-1) | 8 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 20000 cp. Star rose quartz (20 gp). Citrine (20 gp). Black opal (1200 gp). Blue sapphire (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Wymar Beitz, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He dresses in collared shirts and wears a proper scarf over his head. His blonde hair is styled in orderly dreadlocks. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Wymar wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born in the east. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 6 years.
Motivation: Further expansion of business; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Disciplined, Fighting. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Actor
Voice: Eastern European accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 13 (+1) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. White pearl (130 gp). Chalcedony (60 gp). Star ruby (500 gp).
Randal Kelsey, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He carries a battered greatsword and tarnished halberd as well. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes peer out from beneath his deerstalker pastel hat.
Personality: He is calm most of the time but flees social interaction. He believes the world needs to unite to get rid of gnolls once and for all.
History: Randal hails from a village terrorized by gnolls. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Randal took refuge in the ruined castle and found the beat up halberd and armor he uses now. He now travels the world, in search of power and loot.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Fighting. Flaws: Shy. Bonds: Enemies, Nature, Adventurer, Religious. Occupation: Crown-heir
Voice: Dark and ominous
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 35 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 12 (+1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 900 gp.
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