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NPC Generator

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Advanced [show]


Shane Marleigh, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He typically wears a sleeveless long coat of deep tan leather and dull green iron scale mail. His black hair is heavily combed to the left. His eyes are hazel and beady.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Shane was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Antagonistic. Bonds: Religious, Poor, Adventurer. Occupation: Miller

Voice: Smoker's lung

Attributes [hide]

Shane Marleigh, Male Human Sorcerer 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 35 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)13 (+1) 15 (+2)7 (-2)
Skills History +4, Stealth +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 1000 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


John Ramsay, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and prefers to wear flannel. He has chestnut hair. He wears round tiny glasses practically rammed into his face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. John liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Antagonistic, Disease. Bonds: Nature. Occupation: Tailor

Voice: Hollow voice

Attributes [hide]

John Ramsay, Male Human Expert 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)8 (-1) 7 (-2)9 (-1)
Skills Performance +1
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Rolf Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large black jacket. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His fair skin shows little sign of his aristocratic breeding.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a bit of a xeno-phobe, disliking non-Humans.

History: Rolf hails from a village terrorized by giants. Because his father participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Racist. Bonds: Attractive, Enemies, Immigrant. Occupation: Scribe

Voice: Ums and uhs a lot

Attributes [hide]

Rolf Winterbourne, Male Human Adept 8
Medium (5'5") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 29 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)13 (+1) 8 (-1)10 (+0)
Skills Arcana +4, Performance +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 50 pp. Brass mug with jade inlays (100 gp). A necklace of small pink pearls (2000 gp). Black velvet mask with numerous citrines (140 gp). Golden circlet with four aquamarines (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Sydney, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a blue armored body suit, with a simple black line shooting up and back down. His black hair has been sun bleached extensively. His eyes are violet and he is always smoking a pipe.

Personality: He has a massive crush on the younger sibling of the Mercenary who has hired him part-time. He takes great joy in being the best Mercenary in town.

History: Bertram lived on a farm with his father, near the main road leading to a nearby town. He was an apprentice working in his father's forge. Due to his spouse's obsession with being a Junk Dealer they were divorced and he won custody of their son. He worked as a Mercenary, and he later adopted a second son.

Motivation: Sabotage a competitor; and he would like to get married and retire

Bonds: Poor, Has a crush, Job, Family. Occupation: Mercenary

Voice: growls and snarls, animalistic

Attributes [hide]

Bertram Sydney, Male Human Warlock 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)14 (+2) 12 (+1)10 (+0)
Skills Investigation +4, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 400 gp. Red spinel (40 gp). Sard (40 gp). Freshwater pearl (4 gp).


Social Check DCs


Justin Ryley, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears baggy white pantaloons and a tan scarf. His whole body is exceptionally muscular. His moppish brown hair is in a traditional bowl cut. His thin eyebrows rest above his beady blue eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Justin was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Expand his business.

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Immigrant, Job. Occupation: Bather

Voice: Excited and jittery

Attributes [hide]

Justin Ryley, Male Human Monk 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 57 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)15 (+2) 15 (+2)16 (+3)
Skills Intimidation +6, Stealth +4
Senses Passive Perception 12
Languages Common, Giant, Halfling
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 1200 gp. White pearl (60 gp). Tiger eye turquoise (4 gp). Deep blue spinel (1400 gp). Moss agate (4 gp). 1 Minor magic item.


Social Check DCs

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