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Advanced [show]


Norman Hastings, Male Human [Permalink]

Personal [hide]

Description: He sports black clothing, slightly heavier than average wear. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears a top hat to hide his balding. His skin is flawless and his violet eyes scan people very quickly.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born the only child of a wealthy merchant. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Norman's homeland. Norman decided to take the middle way and become a bodyguard. He left for the north, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove his worth to the world

Ideals: Fighting, Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Immigrant. Occupation: Dilettante

Voice: Sounds elderly

Attributes [hide]

Norman Hastings, Male Human Warlock 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)13 (+1) 13 (+1)19 (+4)
Skills Sleight of Hand +4, Survival +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 4000 sp. Eye agate (5 gp). Chrysoprase (40 gp). Star ruby (1200 gp).


Social Check DCs


Patrick Spaulding, Male Human [Permalink]

Personal [hide]

Description: He wears a grey coat over a blue low-cut shirt, and a broad hat upon his head. He carries with him a set of halberds on his belt, each one with a jet on the hilt. His white hair is still thick. He has gleaming, smiling green eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is frequently practicing swordplay.

History: Sold as a small child to a necromancer, Patrick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His family was turned out during the war. He and his family wandered west to less war torn lands. Since then, he has sought to make the best of life.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist. Flaws: PTSD. Bonds: Military, Mentor. Occupation: Barkeep

Voice: Puts emphasis on the wrong words

Attributes [hide]

Patrick Spaulding, Male Human Adept 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 9 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 8 (-1)15 (+2) 11 (+0)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 10
Languages Common, Undercommon, Dwarven
Attacks Melee +6 / 1d10+4, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Gerald Gresham, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears just a yellow suit. He keeps his long brown hair kept up in a rat tail. He wears crescent spectacles with a black brim.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a bit of a xeno-phobe, disliking non-Humans.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. By chance he met his sister recently and the two have been together since.

Motivation: To end his boredom; and he's repulsed by the pc

Flaws: Antagonistic, Racist, Mundane. Bonds: Immigrant, Family. Occupation: Laborer

Voice: Hollow voice

Attributes [hide]

Gerald Gresham, Male Human Warrior 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)15 (+2) 11 (+0)17 (+3)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Infernal, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Deep blue spinel (900 gp). Aquamarine (900 gp). 2 Thunderstones.


Social Check DCs


Reynard Badger, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His wide-brimmed hat is riddled with cuts and holes. His violet eyes dart from person to person to random spaces in the air.

Personality: Prone to second guessing himself, he comes off as nervous. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants his loneliness to end; and he would like to get married and retire

Ideals: Athletic. Flaws: Ugly, Shy, Disease. Bonds: Has a crush. Occupation: Apothecary

Voice: Speaks like tongue is numb

Attributes [hide]

Reynard Badger, Male Human Wizard 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 26 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 14 (+2)13 (+1) 12 (+1)11 (+0)
Skills Acrobatics +2, Insight +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Solomon Cromwell, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears bulky red painted plate armor. He sports a long blonde beard, and similarly colored long hair. He has gleaming, smiling violet eyes.

Personality: Eccentric and domineering, Solomon will drive conversation. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been a successful dealer in antiques buying low and selling high.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and his religion dominates his actions

Ideals: Extrovert, Entrepeneur. Bonds: Religious, Poor, Debt. Occupation: Map Maker

Voice: Mousy voice

Attributes [hide]

Solomon Cromwell, Male Human Expert 8
Medium (5'2") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 50 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 14 (+2)14 (+2) 15 (+2)11 (+0)
Skills Animal Handling +5, Religion +5
Senses Passive Perception 12
Languages Common, Goblin, Giant
Attacks Melee +1 / 2d10-2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 500 gp. Red spinel (110 gp). Azurite (4 gp). Iolite (20 gp). Azurite (4 gp). Coral (110 gp). Blue sapphire (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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