Balimaar Kimberly, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. His silver hair is matted, messy, and big. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. As long as the job gets done he does not care how it got done.
History: Born in a small village he learned the ways of the warrior from his father. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Expand his business; and further expansion of business
Ideals: Professionalism, Fighting. Flaws: Ugly. Bonds: Guardian, Job. Occupation: Masseuse
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. 1 Minor magic item.
Gomory Tattersall, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears baggy white pantaloons and a brown scarf. Beneath his clothing is a huge mess of scar tissue. His white hair, when down, is lengthy. His eyes are amber and he is always smoking a pipe.
Personality: He has always had a great fascination with Human culture. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born at the edge of vast plains. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Days after completing his studies, news broke out that his hometown was attacked by goblins. Gomory was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: He is wracked by social anxiety; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Flaws: Racist, Fearful. Bonds: Slave, Nature, Enemies. Occupation: Mayor
Voice: Scandinavian accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 40 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 8 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
Possessions: 500 gp. Bloodstone (50 gp). Golden yellow topaz (900 gp). Hematite (13 gp).
Guy Brent, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He wears just a violet suit. His hair is short and red. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is able to fit into much smaller and tighter spaces than normal.
History: He was born in a small island village. When money was particularly tight he was walking through alleys when he overheard a Stylist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.
Motivation: A strong sense of loyalty to Human people.
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Nature, Poor. Occupation: Stylist
Voice: Soothing and warm
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 sp. Rhodochrosite (12 gp). Deep blue spinel (1200 gp). Hematite (12 gp).
Simon Walpole, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears light armors faded through time and improper care. His silver hair is singed and shortened. His ears are large.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He would rather hide behind his crafts than deal with other people.
History: Born in the north to a Mortician, Simon learned a great deal about his father's area of expertise. He worked as a nervous Mortician and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Blacksmith again.
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Job. Occupation: Mortician
Voice: Raspy
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Auran, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp. Red garnet (150 gp). Golden yellow topaz (200 gp). Aquamarine (200 gp).
Cory Clinton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears dark leathers with embroidery. His broad hat is riddled with cuts and holes. His violet eyes lackadaisically let the world flow into them.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's repulsed by the PC.
Ideals: Joker. Flaws: Ugly, Antagonistic, Disease. Bonds: Mentor. Occupation: Body Guard
Voice: Speaks with a cold
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 8 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 6 (-2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 15000 cp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
