Randal Rodney, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a faded coat and loose pants complete with Stetson hat. He wears his hair in dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Flattery will make him almost putty in your hands.
History: Born to a pair of adventurers, Randal grew up listening to his mother's many stories. As a young adult he joined a group advocating for an improvement in Human conditions. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality; and a strong sense of loyalty to human people
Flaws: Ugly, Selfish, Racist. Bonds: Nature, Adventurer. Occupation: Spice Merchant
Voice: Uses sign language
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 14 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 6 (-2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Celestial
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Lewis Wordsworth, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He has a moderate pudge and is not very fit. His golden hair is thinning but still full. His eyes are a pleasant blue.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is frequently practicing swordplay.
History: He was born in the south, but his parents moved at a very young age to the west. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.
Motivation: He is content; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Gifted. Flaws: Mundane. Bonds: Enemies, Military, Immigrant. Occupation: Sculptor
Voice: Pirate accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 16 (+3) | 10 (+0) | 16 (+3) | 5 (-3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 33000 sp.
Lance Sherwood, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He carries with him a set of rapiers, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His blonde hair is smooth and relatively long. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has a rivalry with the Church that dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Disciplined. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Doctor
Voice: Hissing voice
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 40 pp.
Adelard Ainsley, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His skin is also unnaturally pale. His red hair has been sun bleached extensively. His eyes are blue and catlike.
Personality: Abrasive and pushy, he has a hard time making friends. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born to a poor family in the city he treasured whatever gifts he got. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He then took over the family business and is one of the better Dilettante for hire.
Motivation: To be a Guard again.
Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Religious. Occupation: Dilettante
Voice: Shortens vowels
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 37 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 15 (+2) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 4000 sp. Peridot (70 gp). Coral (110 gp). Amethyst (110 gp). 1 Minor magic item.
Gerald Morton, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a custom-built plate barding that's adorned with green lining and desert motifs. His black hair is kept up in a ponytail inside a small hat. He has green eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was raised in a plains tribe. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend.
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Nature. Occupation: Slave Trader
Voice: Jittery and nervous
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 4 (-3) | 9 (-1) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Druidic, Sylvan
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 200 gp.
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