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NPC Generator

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Advanced [show]


Gerard Everly, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is renowned for his bright tan suits and hats. His blonde hair has been sun bleached extensively. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: His religion dominates his actions; and he feels threatened by others

Flaws: Addict, Fearful. Bonds: Immigrant, Attractive, In love, Religious. Occupation: Bookbinder

Voice: Timid voice

Attributes [hide]

Gerard Everly, Male Human Barbarian 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 19 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 7 (-2)16 (+3) 14 (+2)14 (+2)
Skills Intimidation +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Sylvan, Draconic, Infernal
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Conway, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a brown vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his brown boots flare out at the collars. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce violet eyes like to dwell on things.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Born to a pair of adventurers, Charles grew up listening to his mother's many stories. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. By chance he met his brother recently and the two have been together since.

Motivation: He feels the way he acts is they only way to get by in the world; and a need for knowledge about a nearby landmark

Ideals: Impeccable, Artistic. Flaws: Insane. Bonds: Family, Adventurer. Occupation: Servant

Voice: Mousy voice

Attributes [hide]

Charles Conway, Male Human Monk 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)8 (-1) 8 (-1)15 (+2)
Skills Acrobatics +4, History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +2

Possessions: 100 gp. Red spinel (90 gp).


Social Check DCs


Geoffrey Morton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a worn and beaten armor. His hair, while still mostly brown, has prominent grey streaks. His ears are large.

Personality: A deeply religious man he believes everything happens for a reason. A true patriot, Geoffrey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: When he was but 4 years old his parents immigrated from the west. A few years later when the north was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Athletic. Flaws: Ugly. Bonds: Religious, Military, Immigrant. Occupation: Masseuse

Voice: Shortens vowels

Attributes [hide]

Geoffrey Morton, Male Human Adept 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 36 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)10 (+0) 15 (+2)10 (+0)
Skills Investigation +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 11000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Black velvet mask with numerous citrines (70 gp). Brass mug with jade inlays (300 gp).


Social Check DCs


Gunter Deighton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a long, grey cloak. He keeps his long golden hair kept up in a rat tail. He wears a mask on his face.

Personality: He is happy with his job as a Shepherd. He turns his eye from what people do, preferring to live and let live. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his father and his brother before him, after school he went straight into learning to become a Shepherd. He used his abilities to travel the world and help people.

Motivation: Balancing his hectic life and new Shepherd responsibilities is difficult; and doesn't want to be a shepherd and was forced into it by his family

Ideals: Philantrophist. Flaws: Impulsive, Mundane. Bonds: Job, Family. Occupation: Shepherd

Voice: Strong lisp

Attributes [hide]

Gunter Deighton, Male Human Cleric 8
Medium (5'6") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 49 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)13 (+1) 8 (-1)12 (+1)
Skills Animal Handling +2, Deception +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40 pp.


Social Check DCs


Gerald Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He dresses well, wearing green shirts, loose pants, and blazers most of the time. With a patchy chestnut beard and wild chestnut hair. He wears round tiny glasses practically rammed into his face.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is able to fit into much smaller and tighter spaces than normal.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: Attractive, Enemies. Occupation: Healer

Voice: Slow speaker

Attributes [hide]

Gerald Hayhurst, Male Human Bard 9
Medium (6'1") Human, Chaotic Good (CR 9)
Armor Class 9
Hit Points 46 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)11 (+0) 17 (+3)17 (+3)
Skills Insight +6, Investigation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1800 gp. Brown-green garnet (160 gp). Malachite (13 gp). Tiger eye turquoise (13 gp). Blue sapphire (1000 gp). Tiger eye turquoise (13 gp). Jasper (80 gp). White pearl (160 gp).


Social Check DCs

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