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Advanced [show]


Roger Asheton, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries a battered axe and tarnished kukri as well. His golden hair is heavily combed to the left. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a ruthless business man, a trait he acquired from his mother.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and retire the richest man in the north

Ideals: Fighting, Justice, Entrepeneur. Flaws: Ugly. Bonds: Rich. Occupation: Layabout

Voice: Speaks fast with a slight lisp

Attributes [hide]

Roger Asheton, Male Human Expert 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)10 (+0) 13 (+1)5 (-3)
Skills Intimidation -1, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 37000 sp.


Social Check DCs


Gerald Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He has the majority of his body covered in plate. His golden hair is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born blind and as such lacked many opportunities for work. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.

Flaws: Insomniac, Disease. Bonds: Family, Enemies. Occupation: Brewer

Voice: Dutch accent

Attributes [hide]

Gerald Sherwood, Male Human Warlock 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)12 (+1) 10 (+0)12 (+1)
Skills Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: Just what you see.


Social Check DCs


Norman Beckwith, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears an entirely blue suit with tan socks and a vest with buckled shoes. He wears his golden hair up. His eyes are hazel and beady.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Around other people he will do his best to conceal his emotions and appear jolly.

History: Sold as a small child to a wizard, Norman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants his loneliness to end; and he is greedy

Ideals: Disciplined. Flaws: Ugly, Shy. Bonds: Poor, Mentor. Occupation: Detective

Voice: Sighs a lot, exhausted

Attributes [hide]

Norman Beckwith, Male Human Commoner 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)11 (+0) 11 (+0)8 (-1)
Skills Intimidation +1, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 90 pp. 1 Everburning torch. 1 Alchemist’s fire. 1 Holy water.


Social Check DCs


Guy Walpole, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he is typically in his Blacksmith uniform. His golden hair is long and unkept. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He served in the navy to pay for his family's outstanding loans. When Guy reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He's also a talented Painter, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Ugly, Insomniac. Bonds: Job, Military. Occupation: Blacksmith

Voice: Scandinavian accent

Attributes [hide]

Guy Walpole, Male Human Expert 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)14 (+2) 18 (+4)10 (+0)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Halfling, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (80 gp). An abacus with copper, silver and gold markers (90 gp). Old masterpiece painting (600 gp).


Social Check DCs


Patrick Langston, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a faded coat and loose pants complete with top hat. His tied-back hair is white. His eyes, though not visible through his cowl, are gray.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Further he is a bit of a stoner and is frequently out of it.

History: Sold as a small child to a brothel owner, Patrick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Junk Dealer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Antagonistic, Addict. Bonds: Poor, Mentor. Occupation: Junk Dealer

Voice: Can't modulate volume

Attributes [hide]

Patrick Langston, Male Human Barbarian 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 40 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)9 (-1) 8 (-1)13 (+1)
Skills Athletics +4, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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