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NPC Generator

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Advanced [show]


John Marston, Male Human [Permalink]

Personal [hide]

Description: This malnourished man typically wears blue cloth garments or leather armor. His white hair is unkempt and raggedy. His eyes are amber and beady.

Personality: Overbrimming with self-confidence, John isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a Sage, his mother struggled to pay the bills. He moved from fad to fad and when he turned 15 he discovered dancing. He has never given up on his dancing dream.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Impeccable, Artistic, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Cartwright

Voice: Whispers

Attributes [hide]

John Marston, Male Human Aristocrat 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)13 (+1) 11 (+0)14 (+2)
Skills Arcana +3, Performance +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 13000 cp. Sardonyx (40 gp). Chalcedony (40 gp). Moonstone (40 gp). Moss agate (11 gp).


Social Check DCs


Geoffrey Myerscough, Male Human [Permalink]

Personal [hide]

Description: This man is generally well dressed albeit a few years behind the times, and sports empty pouches on his belt. He has white hair. His gray eyes are passionate and lively.

Personality: A skeptical and narcissistic man, Geoffrey's first love is himself. His second love is also himself. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels the way he acts is they only way to get by in the world; and he has a rivalry with the church that dominates his actions

Ideals: Impeccable. Bonds: Attractive, Rich, Slave, Religious. Occupation: Miner

Voice: Creaky witch voice

Attributes [hide]

Geoffrey Myerscough, Male Human Druid 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)7 (-2) 9 (-1)8 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Percival Trollope, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair, when down, is lengthy. This amber eyed southerner is not easily forgotten.

Personality: He is a Interpreter first and foremost. He believes firmly that knowledge should be universal. He has all his life been fascinated with singing.

History: Born in the south his family was never financially stable. Cursed with unlife at a very young age, Percival has worked very hard to control his curse. He ran away from his former home and has been making his living as a Interpreter for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Job, Poor. Occupation: Interpreter

Voice: Speaks through clenched teeth

Attributes [hide]

Percival Trollope, Male Human Monk 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)13 (+1) 12 (+1)13 (+1)
Skills Deception +3, Insight +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Anthony Kenley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears many layers of old clothing at all times. His brown hair is kept up in a ponytail inside a deerstalker hat. His thin eyebrows rest above his beady violet eyes.

Personality: Overbrimming with self-confidence, Anthony isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Many brigands want him driven away; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Poor, Religious, Enemies. Occupation: Architect

Voice: Uses sign language

Attributes [hide]

Anthony Kenley, Male Human Monk 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)14 (+2) 10 (+0)15 (+2)
Skills Intimidation +4, Medicine +2
Senses Passive Perception 10
Languages Common, Ignan, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Anselm Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a colorful flower in his silver hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He never wears the same outfit twice, unless he absolutely has to.

History: Anselm was raised in a hard working conservative environment. Like his mother and his brother before him, after school he went straight into learning to become a Locksmith. He's also a talented Carpenter, but doesn't like to broadcast it.

Motivation: Many brigands want him driven away; and balancing his hectic life and new locksmith responsibilities is difficult

Ideals: Athletic, Artistic. Bonds: Attractive, Enemies, Job. Occupation: Locksmith

Voice: Whispers

Attributes [hide]

Anselm Myerscough, Male Human Barbarian 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)8 (-1) 8 (-1)13 (+1)
Skills Insight +1, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 16000 cp.


Social Check DCs

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