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NPC Generator

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Advanced [show]


Drogo Hartford, Male Human [Permalink]

Personal [hide]

Description: 5'0" and lanky with angular features, he is an attractive figure. He is dressed in an above average manner. He has a brown handlebar mustache and slicked back brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the recently deceased. Energy wise he seems alert and responsive.

History: Born to a Mortician, his father struggled to pay the bills. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted psionic powers by his dying brother.

Motivation: Wants to open a new tavern; and he is not mentally stable, and does not behave rationally

Ideals: Gifted, Professionalism. Flaws: Insane. Bonds: Attractive, Poor. Occupation: Animal Trainer

Voice: French accent

Attributes [hide]

Drogo Hartford, Male Human Adept 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 9 (-1)9 (-1) 15 (+2)13 (+1)
Skills Athletics +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 100 gp. Tiger eye turquoise (11 gp). Obsidian (11 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Geoffrey Gresham, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a simple burlap shirt and baggy pants. He conceals his shortbow with his veritable burlap sack of a shirt. His white hair is greasy and uncared for. His violet eyes lackadaisically let the world flow into them.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Performer arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Joker, Impeccable. Flaws: Ugly. Bonds: Rich. Occupation: Performer

Voice: Ums and uhs a lot

Attributes [hide]

Geoffrey Gresham, Male Human Ranger 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)14 (+2) 13 (+1)12 (+1)
Skills Animal Handling +4, Nature +5
Senses Passive Perception 11
Languages Common, Auran, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 7000 sp. Black opal (600 gp). Alexandrite (1400 gp). Malachite (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Kenley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Clerebold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to open a new tavern; and he's looking for his big break

Flaws: Antagonistic. Bonds: Religious, Adventurer, Job. Occupation: Sellsword

Voice: Smoker's lung

Attributes [hide]

Clerebold Kenley, Male Human Adept 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)13 (+1) 9 (-1)12 (+1)
Skills Deception +3, Insight +1
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp. Amber (70 gp). Blue star sapphire (600 gp). Zircon (60 gp).


Social Check DCs


Trey Clare, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His red hair is greasy and uncared for. He is baby faced.

Personality: He is happy with his job as a Glassblower. He turns his eye from what people do, preferring to live and let live. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His father raised him in a mountain cabin. He helped his mother out around the business and became quite the natural. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is terrified, and will act out of fear.

Ideals: Athletic. Flaws: Ugly, Fearful. Bonds: Rich, Job, Nature. Occupation: Glassblower

Voice: American accent

Attributes [hide]

Trey Clare, Male Human Wizard 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 1 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 4 (-3)16 (+3) 9 (-1)14 (+2)
Skills Perception +1, Stealth +5
Senses Passive Perception 15
Languages Common, Ignan, Terran, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 2700 sp. 1 Masterwork Artisan’s tools. 1 Masterwork Artisan’s tools. 1 Silk rope.


Social Check DCs


Kyle Blakeley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears dull black sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case, he is not a threatening figure. His feathered hat is riddled with cuts and holes. He has a tattooed face.

Personality: He is fixated on the number 17. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Kyle is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Junk Dealer arts, while his mother instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to raise his children well; and further expansion of business

Flaws: Ugly, Insane. Bonds: Family, Rich, Job. Occupation: Junk Dealer

Voice: Speaks with squeezed throat

Attributes [hide]

Kyle Blakeley, Male Human Expert 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)13 (+1) 7 (-2)7 (-2)
Skills Animal Handling +1, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 800 gp.


Social Check DCs

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