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Gerard Altham, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce gray eyes like to dwell on things.

Personality: Overbrimming with self-confidence, Gerard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born in a small plains village. After coming to the age of reason, Gerard took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town working and never settling down anywhere, but has fallen for a local Dyer. He hasn't told them the truth, but wants to settle down with them.

Motivation: To share knowledge with the world; and he wants to get laid

Ideals: Impeccable, Gifted, Logical. Bonds: Has a crush, Nature. Occupation: Soapmaker

Voice: Spits and sputters

Attributes [hide]

Gerard Altham, Male Human Warlock 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)11 (+0) 11 (+0)12 (+1)
Skills Athletics +1, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 20 pp.


Social Check DCs


Arnold Bentley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a brown vest and prefers white and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is red and very short. His eyes are a pleasant amber.

Personality: Arnold speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Arnold was raised in a hard working conservative environment. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He tends to his Architect job now, and dutifully fulfills any obligations he has.

Motivation: To be a Bather again; and he desires power and/or immortality

Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Job, Rich. Occupation: Architect

Voice: Switch between two voices

Attributes [hide]

Arnold Bentley, Male Human Cleric 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)15 (+2) 10 (+0)11 (+0)
Skills Acrobatics +2, Arcana +4
Senses Passive Perception 10
Languages Common, Gnoll, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 16000 sp. Black pearl (1000 gp). Red garnet (110 gp). Blue sapphire (1200 gp). Jet (110 gp). 1 Minor magic item.


Social Check DCs


Theobald Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His hair is cut close to his head. He wears round tiny glasses practically rammed into his face.

Personality: Eccentric and domineering, Theobald will drive conversation. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. In his 17th year, his parents were killed by a illithids raid, leaving Theobald alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. Theobald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Extrovert. Flaws: Ugly, Fearful. Bonds: Religious, Enemies. Occupation: Bookbinder

Voice: Pirate accent

Attributes [hide]

Theobald Anderton, Male Human Commoner 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)17 (+3) 14 (+2)13 (+1)
Skills Intimidation +3, Investigation +5
Senses Passive Perception 12
Languages Common, Aquan, Druidic, Ignan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Raymond Brady, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is typically in his Masseuse uniform. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His ears are large.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He got into the Masseuse business at a young age. He helped his mother out around the business and became quite the natural. He tends to his Masseuse job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business.

Ideals: Optimist, Joker. Flaws: Ugly. Bonds: Job, Poor. Occupation: Masseuse

Voice: Rolls R's

Attributes [hide]

Raymond Brady, Male Human Fighter 7
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 8
Hit Points 58 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)7 (-2) 12 (+1)15 (+2)
Skills Acrobatics +1, Animal Handling +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +1 / 2d8-2, Grapple +4

Possessions: 700 gp. Blue star sapphire (1100 gp). Banded agate (9 gp). Tiger eye turquoise (9 gp). Golden yellow topaz (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Fawcett, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his long brown hair kept up in a rat tail. His eyes are likewise blue.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in a small village he learned the ways of the warrior from his father. At a young age his father died while driving off some gnolls. His mother being the stubborn sort decided to stay and helped train him in warhammer use. He now travels the world, in search of power and loot.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Fighting. Bonds: Enemies, Religious, Adventurer, Job. Occupation: Courier

Voice: Russian accent

Attributes [hide]

Henry Fawcett, Male Human Warlock 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)14 (+2) 12 (+1)12 (+1)
Skills Arcana +5, Intimidation +4
Senses Passive Perception 11
Languages Common, Giant, Auran
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 900 gp. Jade (120 gp). Alexandrite (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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