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NPC Generator

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Advanced [show]


William Willoughby, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. With a patchy white beard and wild white hair. His fierce green eyes like to dwell on things.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born on a small isolated farm. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and to share knowledge with the world

Ideals: Philantrophist, Logical. Bonds: Attractive, Nature, Adventurer. Occupation: Unemployed

Voice: Soft and melodious

Attributes [hide]

William Willoughby, Male Human Fighter 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 47 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)13 (+1) 14 (+2)13 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 5000 sp. Deep blue spinel (1500 gp). Rose (50 gp). 1 Masterwork Light steel shield. 1 Chain shirt. 1 Masterwork Heavy steel shield. 1 Half-Plate.


Social Check DCs


Anselm Livingstone, Male Human [Permalink]

Personal [hide]

Description: An older man who prefers to wear flannel, he is not a threatening figure. He has chestnut hair. His eyes are hazel and beady.

Personality: He acts crazy and hedonistic. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was taken as a slave by a traveling circus and forced to perform He was granted martial powers by his dying brother.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Gifted. Flaws: Ugly, Hedonist, Fearful. Bonds: Slave. Occupation: Banker

Voice: Italian accent

Attributes [hide]

Anselm Livingstone, Male Human Expert 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)15 (+2) 14 (+2)16 (+3)
Skills Performance +5, Survival +4
Senses Passive Perception 12
Languages Common, Draconic, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Lance Roscoe, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a blue costume with the symbols of luck on his torso. His long chestnut hair reaches down to his waist. His hazel eyes dart from person to person.

Personality: He can speak with the recently deceased. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Lance lived on a farm with his father, near the main road leading to a nearby town. Lance liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Marry his brother to traveling adventurers; and to reunite with his old friends

Ideals: Gifted. Bonds: Adventurer, Family, Nature. Occupation: Painter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Lance Roscoe, Male Human Adept 8
Medium (5'11") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 53 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)13 (+1) 7 (-2)14 (+2)
Skills Medicine +1, Nature +4
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Golden yellow topaz (1400 gp). Black opal (400 gp). Jasper (20 gp). Rose (20 gp). Azurite (6 gp).


Social Check DCs


Nicholas Walcott, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he tends to wear a large tan jacket. His hair, while still mostly chestnut, has prominent grey streaks. His blue eyes peer out from beneath his Stetson tan hat.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He got into the Sailor business at a young age. He worked as a nervous Sailor and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To clean up the streets; and wants to open a new tavern

Ideals: Joker. Flaws: Ugly. Bonds: Family, Job, Guardian. Occupation: Sailor

Voice: Sighs a lot, exhausted

Attributes [hide]

Nicholas Walcott, Male Human Warlock 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 14 (+2)11 (+0) 15 (+2)11 (+0)
Skills Intimidation +3, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 700 gp.


Social Check DCs


Heward Brandon, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tight fitting clothing which further accentuates his frame. His chestnut hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is witty, but his monotone delivery comes off as unnerving He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in the west. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To clean up the streets; and meet up once more with his childhood friend

Ideals: Joker, Professionalism. Bonds: Attractive, Immigrant, Adventurer, Guardian. Occupation: Barkeep

Voice: Boston accent

Attributes [hide]

Heward Brandon, Male Human Barbarian 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 50 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)16 (+3) 16 (+3)14 (+2)
Skills Intimidation +4, Investigation +5
Senses Passive Perception 13
Languages Common, Terran, Gnome, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: Hematite (8 gp). Black pearl (1200 gp). Deep blue spinel (1200 gp). Aquamarine (1200 gp). 1 Minor magic item.


Social Check DCs

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