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Advanced [show]


Guy Kitchur, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He wears light armors faded through time and improper care. He wears a colorful flower in his red hair. His face is covered beneath a completely black helmet.

Personality: He is happy with his job as a Junk Dealer. He turns his eye from what people do, preferring to live and let live. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born blind and as such lacked many opportunities for work. A gifted student he started as a Armorer, but he got bored and became a Junk Dealer. He has achieved small success as a Junk Dealer.

Motivation: To be a Armorer again; and sabotage a competitor

Ideals: Opinionated. Flaws: Disease. Bonds: Attractive, Job. Occupation: Junk Dealer

Voice: Cold and demanding tone

Attributes [hide]

Guy Kitchur, Male Human Wizard 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 14 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)12 (+1) 18 (+4)11 (+0)
Skills Performance +3, Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 200 gp. Citrine (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Tindall, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He dresses in collared shirts and wears a proper scarf over his head. His hair is short and red. He has a dull look in his violet eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does not believe in violence as a means to an end. He is a dedicated Blacksmith but believes his peers are too gung-ho.

History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is unsatisfied with his job.

Ideals: Pacifist. Bonds: Adventurer, Immigrant, Job. Occupation: Blacksmith

Voice: pre-pubescent

Attributes [hide]

Theodoric Tindall, Male Human Fighter 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 14 (+2)17 (+3) 13 (+1)8 (-1)
Skills Acrobatics +1, Nature +6
Senses Passive Perception 11
Languages Common, Elven, Auran, Goblin
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +6

Possessions: 30000 cp. Aquamarine (1500 gp).


Social Check DCs


Ernest Kimberly, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears rags and sports a simple walking cane. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise amber.

Personality: This man loves painting and to teach people painting more than just about anything. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Ernest was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Ernest abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has passion for adventuring and risk; and wants to open a new tavern

Ideals: Artistic, Gifted, Persistence. Bonds: Poor, Adventurer, Job. Occupation: Body Guard

Voice: Sore throat, cough

Attributes [hide]

Ernest Kimberly, Male Human Sorcerer 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)11 (+0) 13 (+1)11 (+0)
Skills History +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 200 gp. Silver comb with moonstones (900 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Justin Astley, Male Human [Permalink]

Personal [hide]

Description: An older man who has the majority of his body covered in plate, he is not a threatening figure. His hair is always cut to a buzz. He wears an eyepatch.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Justin was born the youngest of three triplets. From there he went from mercenary job to mercenary job. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: An old rival family wants him found; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Cook

Voice: High pitched, excited

Attributes [hide]

Justin Astley, Male Human Ranger 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 51 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)13 (+1) 12 (+1)16 (+3)
Skills Medicine +4, Performance +6
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 3000 sp.


Social Check DCs


Bertram Clayden, Male Human [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he wears a faded coat and loose pants complete with broad hat. He keeps his long auburn hair kept up in a rat tail. His eyes are hazel and he is always smoking a pipe.

Personality: Prone to second guessing himself, he comes off as nervous. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born in the south, but his parents moved at a very young age to the west. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has worked as a Mortician like his father before him.

Motivation: He loathes his own lifestyle; and sabotage a competitor

Flaws: Shy, Impulsive, Depressed. Bonds: Immigrant, Job. Occupation: Mortician

Voice: Jittery and nervous

Attributes [hide]

Bertram Clayden, Male Human Sorcerer 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)9 (-1) 14 (+2)11 (+0)
Skills Arcana +1, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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