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NPC Generator

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Advanced [show]


Everard Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears very tight pants and wife beaters, though occasionally he sports a green coat. His head has been shaved. His violet eyes have a joyful gleam in them most of the time.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is able to make almost anything out of random pieces of junk.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 14th year, his parents were killed by a giants raid, leaving Everard alone in the world. After a stint in an orphanage, he was adopted. He now mingles about in high society.

Motivation: A deep hatred of giants; and many giants want him driven away

Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Rich, Enemies. Occupation: Mortician

Voice: Hissing voice

Attributes [hide]

Everard Ainsworth, Male Human Expert 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)14 (+2) 15 (+2)9 (-1)
Skills Stealth +5, Survival +5
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp. Aquamarine (900 gp). Azurite (9 gp). Red garnet (40 gp).


Social Check DCs


Norman Denholm, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He dresses in grey turtlenecks beneath a red coat with yellow slacks. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is heavily combed to the right. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: The child of eastern immigrants he idolized his father. Brilliant and gifted he never wanted to apply himself. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Optimist, Gifted. Flaws: Shy. Bonds: Slave, Immigrant. Occupation: Layabout

Voice: Stutters

Attributes [hide]

Norman Denholm, Male Human Adept 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 12 (+1)17 (+3) 6 (-2)18 (+4)
Skills Insight +0, Performance +6
Senses Passive Perception 8
Languages Common, Infernal, Elven, Auran
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp.


Social Check DCs


Justin Carlton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he has the majority of his body covered in plate. His blonde hair is cut jaggedly and amateurishly. His face is covered beneath a completely black helmet.

Personality: Justin speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He comes from a rich eastern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He doesn't get along with people that don't share his tastes; and he feels threatened by others

Ideals: Impeccable. Flaws: Fearful. Bonds: Rich, Enemies. Occupation: Scribe

Voice: Strong lisp

Attributes [hide]

Justin Carlton, Male Human Adept 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)14 (+2) 12 (+1)10 (+0)
Skills Perception +4, Stealth +6
Senses Passive Perception 16
Languages Common, Infernal, Gnome
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gomory Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a grey coat. He carries a battered sai and tarnished rapier as well. His silver hair is cut short with large spiked bangs in the front. His face is scarred and worn.

Personality: He will rave to anyone who will listen. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born several months after his father was called into army service. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted druidic powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Ugly, Insane. Bonds: Military. Occupation: Priest

Voice: Sensual and smooth

Attributes [hide]

Gomory Gentry, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)13 (+1) 15 (+2)6 (-2)
Skills Performance +0, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. Golden yellow topaz (900 gp). Black pearl (900 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Drogo Hornsby, Male Human [Permalink]

Personal [hide]

Description: He wears bulky brown painted plate armor, and carries maces. He wears his hair in dreadlocks. His amber eyes have a joyful gleam in them most of the time.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Drogo was born on a far southern desert where he grew up under the tutelage of his father, an expert Dilettante. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved.

Ideals: Fighting, Joker, Optimist, Gifted. Bonds: Immigrant. Occupation: Dilettante

Voice: Speaks through clenched teeth

Attributes [hide]

Drogo Hornsby, Male Human Warrior 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)14 (+2) 15 (+2)14 (+2)
Skills History +5, Performance +5
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 2000 sp.


Social Check DCs

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