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NPC Generator

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Hubert Home, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a black and grey robe with the hood down. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a card on it. He wears his black hair up in a very large beehive style do. He tend to wears goggles to shield his eyes.

Personality: He has a massive crush on the younger sibling of the Engraver who has hired him part-time. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised in a island tribe. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Someone believes him a fraud; and further expansion of business

Flaws: Racist. Bonds: Has a crush, Job, Nature, Enemies. Occupation: Engraver

Voice: Creaky witch voice

Attributes [hide]

Hubert Home, Male Human Druid 8
Medium (6'2") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 64 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)16 (+3) 16 (+3)11 (+0)
Skills History +6, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Ignan, Sylvan
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146433200

Possessions: 500 gp. Black pearl (1000 gp). Moss agate (14 gp). Brown-green garnet (40 gp). Chrysoberyl (40 gp).


Social Check DCs


Theobald Kinsley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He dresses in tan turtlenecks beneath a green coat with white slacks. He is an epitome of beauty. His hair is always cut to a buzz. He is baby faced.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: The child of a Animal Trainer, who enjoyed hunting, Theobald was taken on many hunting expeditions. From his teen years he was always beautiful and desirable, so people have always doted on him. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and marry his brother to traveling adventurers

Ideals: Passionate, Artistic. Bonds: Attractive, Family, Nature. Occupation: Assassin

Voice: Laughs frequently while speaking

Attributes [hide]

Theobald Kinsley, Male Human Wizard 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)9 (-1) 9 (-1)10 (+0)
Skills Animal Handling +2, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30000 cp. Malachite (6 gp). Emerald (1500 gp). Smoky quartz (20 gp). Sard (20 gp).


Social Check DCs


Adam Garfield, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a black cloak and cross-gartered pastel stockings. His hair is long and auburn with streaks of silver, and is pulled back with small black clips. His beard is silver, braided, and well cared for. His green eyes are slightly larger than normal.

Personality: He is happy with his job as a Adventurer. He turns his eye from what people do, preferring to live and let live. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Adam is combative with any and all who dare try his patience in the slightest.

History: He is the product a well kept family trust fund and as such has never really known need. Like his father and his sister before him, after school he went straight into learning to become a Adventurer. He inherited the family business which he has now maintained for 12 years.

Motivation: He'd like to take his coworkers down a peg; and he is content

Ideals: Justice. Flaws: Mundane. Bonds: Job, Rich. Occupation: Adventurer

Voice: Dark and ominous

Attributes [hide]

Adam Garfield, Male Human Paladin 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 54 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)16 (+3) 9 (-1)12 (+1)
Skills Medicine +2, Survival +2
Senses Passive Perception 9
Languages Common, Ignan, Auran, Giant
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Minor magic item.


Social Check DCs


John Lindsey, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a faded coat and loose pants complete with deerstalker hat. He has no hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. John took refuge in the ruined castle and found the beat up scythe and armor he uses now. He's also a talented Jeweler, but doesn't like to broadcast it.

Motivation: Expand his business; and balancing his hectic life and new mason responsibilities is difficult

Flaws: Ugly, Insane. Bonds: Job, Military, Nature. Occupation: Mason

Voice: Russian accent

Attributes [hide]

John Lindsey, Male Human Paladin 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)12 (+1) 16 (+3)9 (-1)
Skills History +3, Medicine +5
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Simon Tenley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'10" and wears tight fitting clothing which further accentuates his frame. With bright chestnut hair and a scraggly beard. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has since lost track of the people in his past.

Motivation: Many gnolls want him driven away; and to reunite with his absent father

Ideals: Disciplined, Entrepeneur. Flaws: Shy. Bonds: Attractive, Family, Enemies. Occupation: Gardener

Voice: Relaxed voice

Attributes [hide]

Simon Tenley, Male Human Monk 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)11 (+0) 6 (-2)8 (-1)
Skills Animal Handling +0, Intimidation +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Everburning torch.


Social Check DCs

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