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NPC Generator

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Advanced [show]


Bernard Mori, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a brown coat over a grey low-cut shirt, and a feathered hat upon his head. He has shaved his head bald. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is used to getting what he wants. In part because he is a meticulous planner.

History: He is a Hag in disguise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has never given up on his writing dream.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Artistic, Professionalism. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Banker

Voice: Sensual and smooth

Attributes [hide]

Bernard Mori, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)10 (+0) 10 (+0)13 (+1)
Skills Animal Handling +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2700 sp.


Social Check DCs


Heward Churchill, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His skin is fair and his fingers are delicate and long. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant hazel.

Personality: Heward is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's repulsed by the PC; and meet up once more with his childhood friend

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer. Occupation: Navigator

Voice: Hissing voice

Attributes [hide]

Heward Churchill, Male Human Adept 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 12 (+1)7 (-2) 11 (+0)16 (+3)
Skills History +0, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 1 Masterwork Heavy steel shield. 1 Chain shirt. 1 Chain shirt.


Social Check DCs


Miles Harlow, Male Human [Permalink]

Personal [hide]

Description: Standing 5'4", this man wears light armors faded through time and improper care. His hair is always cut to a buzz. His fierce amber eyes like to dwell on things.

Personality: He dislikes all the random violence that takes place in the west. He plays an instrument quite well.

History: He was born into a rich family. His childhood dream was to be a Doctor, but he was a colossal failure. He has drifted from career to career and currently works as a Fortune-teller.

Motivation: He'd like to take his coworkers down a peg; and he has money and likes to spend it

Ideals: Pacifist, Artistic. Bonds: Rich, Job. Occupation: Fortune-teller

Voice: Voice breaks

Attributes [hide]

Miles Harlow, Male Human Commoner 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 3 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 6 (-2)9 (-1) 11 (+0)8 (-1)
Skills Athletics +4, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Ralf Dalton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a white coat over a brown low-cut shirt, and a feathered hat upon his head. He has done his best to style his blonde hair to look like a famous performer. His thin eyebrows rest above his beady green eyes.

Personality: He can speak with the recently deceased. As long as the job gets done he does not care how it got done.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He got away from his former life and has fallen to alcoholism.

Motivation: Someone believes him a fraud; and he wants to meet his childhood hero

Ideals: Gifted, Professionalism. Flaws: Ugly, Addict. Bonds: Nature. Occupation: Bricklayer

Voice: Indian accent

Attributes [hide]

Ralf Dalton, Male Human Commoner 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)14 (+2) 12 (+1)13 (+1)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 11
Languages Common, Abyssal, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Ralf Beckwith, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fitting clothing which further accentuates his frame. His auburn hair is cut short with large spiked bangs in the front. His eyes are blue and catlike.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He ran away from his former home and has been making his living as a Barkeep for the past few years.

Motivation: Many giants want him driven away; and a deep hatred of giants

Ideals: Gifted. Bonds: Attractive, Adventurer, Job, Religious, Enemies. Occupation: Barkeep

Voice: Indian accent

Attributes [hide]

Ralf Beckwith, Male Human Sorcerer 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)13 (+1) 13 (+1)10 (+0)
Skills Deception +2, Medicine +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 100 gp.


Social Check DCs

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