Trey Burton, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear white clothing when he does not wear armor. His black hair is lengthy and is close to two feet long. He is very pretty but has cold, dead eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Trey lived on a farm with his mother, near the main road leading to a nearby town. He was taken as a slave by a traveling circus and forced to perform Due to his spouse's obsession with being a Shipwright they were divorced and he won custody of their daughter. He worked as a Priest, and he later adopted a second daughter.
Motivation: He has money and likes to spend it; and his relatives are trying to arrange a marriage
Ideals: Entrepeneur. Bonds: Attractive, Family, Slave, Rich. Occupation: Priest
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 10 (+0) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 12000 cp. 1 Minor magic item.
Theobald Gresham, Male Human [Permalink]
Personal [hide]
Description: 6'0" and muscular, this western man wears loose pants and a collared shirt complete with sweater beneath his coat. His blonde hair is greasy and uncared for. His violet eyes dart from person to person.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He also is a firm believer in the manly ideal.
History: Theobald was born the youngest of three triplets. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Sculptor and was forced into it by his family; and an old rival family wants him found
Ideals: Athletic, Impeccable. Flaws: Ugly, Impulsive. Bonds: Family. Occupation: Sculptor
Voice: Irish accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 8 (-1) | 16 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Auran, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adelard Chatham, Male Human [Permalink]
Personal [hide]
Description: He wears a blue shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is cut jaggedly and amateurishly. His face is covered beneath a completely black helmet.
Personality: He will rave to anyone who will listen. He feeds upon the attention of others.
History: Gifted from a young age, Adelard studied abroad. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted martial powers by his dying sister.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Mentor. Occupation: Marshal
Voice: Whispers
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 41 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 8 (-1) | 8 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Theodoric Marlowe, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is dressed in earthy colors with a black and pastel handkerchief worn on his right side. His hair is golden, silky, and of moderate length. He has gleaming, smiling brown eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He uses divination through singing.
History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things.
Ideals: Gifted. Flaws: Greedy, Mundane. Bonds: Attractive, Nature. Occupation: Brewer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 45 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Shane Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears bulky pastel painted plate armor. With a patchy chestnut beard and wild chestnut hair. This violet eyed northerner is not easily forgotten.
Personality: He is calm most of the time but flees social interaction. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born several months after his mother was called into army service. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.
Motivation: Someone believes him a fraud; and he has passion for adventuring and risk
Ideals: Fighting. Flaws: Shy. Bonds: Adventurer, Military, Enemies. Occupation: Bookbinder
Voice: Strong lisp
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 700 sp.
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