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Miles Ashley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is well dressed, constantly wearing a pastel suit, tan shirt, and blue tie. His blonde hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is obsessed with finding treasure.

History: He comes from a rich eastern family. While studying, he fell in love. They married and had a son. He has built up a small fortune and can afford his own way.

Motivation: He desires power and/or immortality.

Flaws: Insane, Antagonistic. Bonds: Adventurer, Rich, In love. Occupation: Layabout

Voice: Strong lisp

Attributes [hide]

Miles Ashley, Male Human Cleric 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 17 (+3)13 (+1) 14 (+2)14 (+2)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Tickle, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a green and red handkerchief worn on his right side. He has a slight overbite and is overall scrawny. His silver hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Heward is combative with any and all who dare try his patience in the slightest.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Heward took refuge in the old dungeon and found the beat up halberd and armor he uses now. He left for the south, certain he would find work there.

Motivation: He wants revenge against orcs; and many orcs want him driven away

Ideals: Justice. Flaws: Ugly, Mundane. Bonds: Immigrant, Nature, Enemies. Occupation: Weaver

Voice: Speaks like tongue is numb

Attributes [hide]

Heward Tickle, Male Human Paladin 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)12 (+1) 12 (+1)9 (-1)
Skills Insight +3, Stealth +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 2900 sp. Eye agate (8 gp).


Social Check DCs


John Colby, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a grey collared shirt and blue pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His deerstalker hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.

Personality: He is very quiet and rarely speaks above a whisper. He also hits on women, regardless of circumstances.

History: Gifted from a young age, John studied abroad. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town working and never settling down anywhere, but has fallen for a local Engraver. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has money and likes to spend it.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Has a crush, Rich. Occupation: Butcher

Voice: Forgets to breathe while speaking

Attributes [hide]

John Colby, Male Human Barbarian 7
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 71 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)14 (+2) 12 (+1)17 (+3)
Skills Arcana +5, Nature +5
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 60 pp. Star rose quartz (80 gp). Deep blue spinel (800 gp). Sard (80 gp).


Social Check DCs


William Wakefield, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. With a patchy black beard and wild black hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: A skeptical and narcissistic man, William's first love is himself. His second love is also himself. He takes great joy in being the best Ploughman in town.

History: He got into the Ploughman business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ploughman. He has worked as a Ploughman like his mother before him.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Impeccable. Flaws: Ugly. Bonds: Job. Occupation: Ploughman

Voice: Speaks like tongue is numb

Attributes [hide]

William Wakefield, Male Human Wizard 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 6 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)15 (+2) 10 (+0)16 (+3)
Skills Persuasion +5, Stealth +3
Senses Passive Perception 10
Languages Common, Sylvan, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 3000 cp.


Social Check DCs


Balimaar Gladstone, Male Human [Permalink]

Personal [hide]

Description: He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his sai. His hair is cut close to his head. He is baby faced.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was born a particularly ugly child, much to the horror of his parents. He was an apprentice working in his mother's forge. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He wants revenge against gnolls; and he is unsatisfied with his job

Flaws: Terse, Ugly. Bonds: Enemies, Job. Occupation: Dyer

Voice: Whispers

Attributes [hide]

Balimaar Gladstone, Male Human Expert 8
Medium (6'2") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 32 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)14 (+2) 13 (+1)10 (+0)
Skills Deception +3, Survival +4
Senses Passive Perception 11
Languages Common, Draconic, Auran
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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