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NPC Generator

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Advanced [show]


Gerard Pinkerton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He tends to wear a white poncho over his likewise colored trousers and shirt. His chestnut hair is smooth and relatively long. His eyes, though not visible through his cowl, are hazel.

Personality: He is witty, but his monotone delivery comes off as unnerving He takes great joy in being the best Architect in town.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To be a Server again; and to find somewhere to settle down

Ideals: Athletic, Joker, Entrepeneur. Flaws: Mundane. Bonds: Job. Occupation: Architect

Voice: Dutch accent

Attributes [hide]

Gerard Pinkerton, Male Human Rogue 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)11 (+0) 9 (-1)11 (+0)
Skills History +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Mori, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of amber and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His skin is fair and his fingers are delicate and long. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the recently deceased. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He helped his mother out around the business and became quite the natural. He now owns his own business.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Insane. Bonds: Rich, Job, Religious. Occupation: Mayor

Voice: Hard of hearing, loud

Attributes [hide]

Theodoric Mori, Male Human Sorcerer 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)17 (+3) 10 (+0)13 (+1)
Skills Animal Handling +3
Senses Passive Perception 10
Languages Common, Celestial, Sylvan, Terran
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466400000

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Alton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light grey in addition to tight pants. He carries with him a set of maces on his belt, each one with a aquamarine on the hilt. He has wavy brown hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Gunter was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was always very intelligent and has formed a secret society of philosophers.

Motivation: To reunite with his old friends; and to be a engraver again

Ideals: Fighting. Flaws: Ugly, Secretive. Bonds: Rich, Job, Adventurer. Occupation: Merchant

Voice: Scandinavian accent

Attributes [hide]

Gunter Alton, Male Human Monk 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)10 (+0) 10 (+0)13 (+1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Everard Hayley, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries a battered bastard sword and tarnished quarterstaff as well. His brown hair is drawn into a tight pony tail with a card scrunchie. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Everard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a Spice Merchant, his father struggled to pay the bills. Through the years after Everard was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Everard's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Everard and his spouse have recently divorced.

Motivation: He is wracked by social anxiety; and he's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Poor. Occupation: Ruler

Voice: Low rumbling, strings words together

Attributes [hide]

Everard Hayley, Male Human Ranger 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 11 (+0)8 (-1) 13 (+1)17 (+3)
Skills Nature +2, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: Peridot (20 gp). Deep blue spinel (1200 gp). Chalcedony (20 gp). Violet garnet (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dustin Rylan, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a fancy red suit. He wears a small hat to cover his moderate length black hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Dustin was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ploughman. Since then, he has sought to make the best of life.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor

Ideals: Philantrophist, Optimist, Fighting. Flaws: Selfish. Bonds: Attractive, Job. Occupation: Ploughman

Voice: Prounounces S like Z

Attributes [hide]

Dustin Rylan, Male Human Adept 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)16 (+3) 8 (-1)14 (+2)
Skills Athletics +3, Survival +2
Senses Passive Perception 9
Languages Common, Aquan, Draconic, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp.


Social Check DCs

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