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NPC Generator

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Advanced [show]


Thomas Paxton, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His skin is fair and his fingers are delicate and long. He has no hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is harsh and unforgiving.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Passionate. Flaws: Ugly, Antagonistic, Disease. Bonds: Poor, Adventurer. Occupation: Gardener

Voice: Scratchy, weak

Attributes [hide]

Thomas Paxton, Male Human Commoner 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)12 (+1) 18 (+4)10 (+0)
Skills Insight +7, Performance +3
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 5000 sp. White pearl (40 gp).


Social Check DCs


Kyle Altham, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has done his best to style his black hair to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised in a forest tribe. Kyle liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he is currently in port desperately looking for someone to get him out

Ideals: Entrepeneur. Flaws: Insane, Terse. Bonds: Nature, Slave. Occupation: Weaver

Voice: Speaks in third person

Attributes [hide]

Kyle Altham, Male Human Bard 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)9 (-1) 10 (+0)12 (+1)
Skills Nature +1, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 pp.


Social Check DCs


Gerald Preston, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He is dressed in an above average manner. He has a long brown beard with little hanging trinkets. His face is covered beneath a completely black helmet.

Personality: He is extraordinarily eccentric. Further he is a bit of a stoner and is frequently out of it.

History: Born to a poor family in the city he treasured whatever gifts he got. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He's since become an addict/alcoholic.

Motivation: He is not mentally stable, and does not behave rationally; and he wants random interesting trinkets and junk, hates to throw anything away

Flaws: Insane, Addict. Bonds: Attractive, Poor. Occupation: Junk Dealer

Voice: Gruff and masculine

Attributes [hide]

Gerald Preston, Male Human Barbarian 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)11 (+0) 11 (+0)12 (+1)
Skills Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Wymar Langston, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear brown tank tops with green pants. His brown hair is long and unkept. His ears are large.

Personality: He will rave to anyone who will listen. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: From birth he was tutored by a cruel and relentless mentor. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying brother.

Motivation: Money/treasure; and he is greedy

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Rich, Mentor. Occupation: Sailor

Voice: Spits and sputters

Attributes [hide]

Wymar Langston, Male Human Warlock 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)12 (+1) 12 (+1)15 (+2)
Skills Perception +3, Persuasion +4
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 2000 sp.


Social Check DCs


Gomory Hartford, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears an entirely yellow suit with brown socks and a vest with buckled shoes. His red hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He also has developed a complete distrust of the Body Guard profession.

History: Born to a pair of adventurers, Gomory grew up listening to his father's many stories. Brilliant and gifted he never wanted to apply himself. He inherited the family business which he has now maintained for 8 years.

Motivation: Nothing but the best is good enough for him; and to be a body guard again

Ideals: Gifted, Impeccable. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Performer

Voice: Draws out vowels

Attributes [hide]

Gomory Hartford, Male Human Druid 7
Medium (6'2") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 39 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 10 (+0)14 (+2) 13 (+1)13 (+1)
Skills Intimidation +4, Stealth +1
Senses Passive Perception 11
Languages Common, Abyssal, Halfling
Attacks Melee +2 / 2d8-1, Ranged +1 / 2d8-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 400 gp. Golden circlet with four aquamarines (2000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Brass mug with jade inlays (300 gp). Silver comb with moonstones (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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