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NPC Generator

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Advanced [show]


Henry Clare, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he tends to wear a large red jacket. His blonde hair is cut short. His eyes, though not visible through his cowl, are brown.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in the east to a Soapmaker, Henry learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Persistence, Philantrophist. Bonds: Job, In love, Adventurer. Occupation: Soapmaker

Voice: Sore throat, cough

Attributes [hide]

Henry Clare, Male Human Ranger 7
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 24 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 7 (-2)15 (+2) 10 (+0)11 (+0)
Skills Arcana +5, Insight +3
Senses Passive Perception 10
Languages Common, Abyssal, Druidic
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 50 pp. Black star sapphire (1500 gp). Black pearl (600 gp). Golden yellow topaz (600 gp). Fire opal (1500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aldous Marley, Male Human [Permalink]

Personal [hide]

Description: He wears a brown coat over a black low-cut shirt, and a top hat upon his head. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a dagger on it. His chestnut hair is smooth and relatively long. This violet eyed southerner is not easily forgotten.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He always tries to repair and not replace. It was this mentality that drove him into the Blacksmith business.

History: Aldous was born in the south. At a young age he loved to build and create. When Aldous reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted necromantic powers by his dying sister.

Motivation: Wants to open a new tavern; and balancing his hectic life and new blacksmith responsibilities is difficult

Ideals: Persistence, Gifted. Flaws: Disease. Bonds: Military, Job. Occupation: Blacksmith

Voice: Speaks like tongue is numb

Attributes [hide]

Aldous Marley, Male Human Barbarian 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 47 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)17 (+3) 8 (-1)14 (+2)
Skills Arcana +5, Survival +1
Senses Passive Perception 9
Languages Common, Sylvan, Dwarven, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 20 pp. Lapis lazuli (10 gp).


Social Check DCs


Ernest Clive, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears light armors faded through time and improper care. His hair is long and silver with streaks of red, and is pulled back with small white clips. His beard is red, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: When he was but 6 years old his parents immigrated from the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He left for the north, certain he would find work there.

Motivation: A strong sense of loyalty to Human people.

Flaws: Insomniac, Fearful. Bonds: Poor, Immigrant. Occupation: Bellfounder

Voice: Strong lisp

Attributes [hide]

Ernest Clive, Male Human Ranger 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)10 (+0) 11 (+0)12 (+1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 2900 sp.


Social Check DCs


Diggory Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with pastel colored cloaks and clothing. He has a moderate pudge and is not very fit. He keeps his black hair in a pixie cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents enrolled him in a Druid school at a young age so that he could practice his divine talents. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: He's attracted to the PC; and he's in love

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Has a crush, Slave. Occupation: Mayor

Voice: Scratchy, weak

Attributes [hide]

Diggory Beckwith, Male Human Druid 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 29 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)12 (+1) 16 (+3)11 (+0)
Skills Animal Handling +6, Deception +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 6000 sp. Gold and topaz bottle stopper cork (1100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). Large well-done wool tapestry (100 gp).


Social Check DCs


Frederick Langdon, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean grey cloak covering his clean studded leather. He keeps his auburn hair in a flapper bob. His eyes are violet and he is always smoking a pipe.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: When he was but 4 years old his parents immigrated from the north. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He moves from town to town, unable to find a place to settle.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur. Flaws: PTSD. Bonds: Job, Immigrant, Adventurer. Occupation: Server

Voice: Dark and ominous

Attributes [hide]

Frederick Langdon, Male Human Warrior 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)10 (+0) 12 (+1)16 (+3)
Skills Arcana +3, History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 700 gp. 3 Antitoxin. 3 Antitoxin.


Social Check DCs

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