Bertram Lindsay, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a violet collared shirt and brown pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. Beneath his clothing is a huge mess of scar tissue. He keeps his chestnut hair in a pixie cut. He is very pretty but has cold, dead eyes.
Personality: He is overprotective of those who hire his services. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born to loving parents in a slum to the north. He was taken from his home at a very young age. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He is currently in port desperately looking for someone to get him out; and to protect his home
Ideals: Justice. Bonds: Slave, Attractive, Guardian, Poor. Occupation: Jeweler
Voice: Irish accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 20 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 1 |
Possessions: 300 gp. Fire opal pendant on a fine gold chain (1400 gp). Fire opal pendant on a fine gold chain (1400 gp). Embroidered and bejeweled glove (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Simon Atterton, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the four houses of cards around his neck, and a hand crossbow on his belt. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes are passionate and lively.
Personality: He is extraordinarily eccentric. He is a ruthless business man, a trait he acquired from his father.
History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Simon took refuge in the old dungeon and found the beat up hand crossbow and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy.
Ideals: Fighting, Entrepeneur. Flaws: Insane. Bonds: Rich, Nature. Occupation: Courier
Voice: High pitched, excited
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 12 (+1) | 17 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Terran, Abyssal, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Drogo Pinkerton, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He carries a battered bow and tarnished hammer as well. His silver hair is lengthy. He tend to wears goggles to shield his eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Drogo lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Drogo never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: To unite with his brother; and regain custody of his daughter
Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, In love, Family. Occupation: Servant
Voice: Creaky witch voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 27 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 11 (+0) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +3
Possessions: 200 gp. Blue star sapphire (1100 gp). Zircon (40 gp). Peridot (40 gp). Violet garnet (1500 gp). 1 Minor magic item.
Lance Gentry, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears just a tan suit. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce green eyes like to dwell on things.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is obsessed with a lost civilization.
History: Lance was born with his mother's beautiful face. A few years later when the north was not economically sound they moved to his current location. He now travels the world, in search of power and loot.
Motivation: Wants to work out more often.
Ideals: Athletic, Philantrophist. Bonds: Adventurer, Attractive, Immigrant. Occupation: Banker
Voice: Soft and mumbly
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 22 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 16 (+3) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Gnoll, Abyssal, Gnome
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 4000 sp. Malachite (14 gp). Fiery yellow corundum (800 gp). Alexandrite (800 gp). Black opal (800 gp). 1 Minor magic item.
Tim Holton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears black painted combat armor at almost all times. He has shaved his head bald. His green eyes are slightly larger than normal.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He got into the Painter business at a young age. His childhood dream was to be a Apothecary, but he was a colossal failure. He now owns his own business.
Motivation: To be a Apothecary again; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Job. Occupation: Painter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 24 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 gp. Golden yellow topaz (400 gp). Bloodstone (60 gp).
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