Conrad Ogden, Male Human [Permalink]
Personal [hide]
Description: This western man wears dark leathers with embroidery. His clothes are grease stained in places. His black hair is smooth and relatively long. He wears a mask on his face.
Personality: He is almost excessively polite to everyone, even when angry. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He left for the west, certain he would find work there.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and he wants revenge against orcs
Ideals: Entrepeneur. Flaws: Shy. Bonds: Poor, Immigrant, Enemies. Occupation: Mason
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 17 (+3) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
Possessions: 600 gp. 1 Minor magic item.
Hugh Kirby, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a tight fitting brown shirt and pants. His brown hair is greasy and uncared for. His ears are large.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to work out more often.
Ideals: Athletic, Philantrophist. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Mercenary
Voice: Speaks with a cold
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 19 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 16 (+3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnome, Elven
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 gp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Solid gold idol (600 gp).
Arnold Altham, Male Human [Permalink]
Personal [hide]
Description: This man wears a faded coat and loose pants complete with top hat. He is muscular with a powerful set of arms. He has styled his auburn hair well, parting it to the left. He is very pretty but has cold, dead eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He also hits on women, regardless of circumstances.
History: From birth he was tutored by a cruel and relentless mentor. Cursed with lycanthropy at a very young age, Arnold has worked very hard to control his curse. During his travels, Arnold and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Arnold discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Arnold fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Meet up once more with his childhood friend; and he would like to get married and retire
Flaws: Disease. Bonds: Attractive, Adventurer, Has a crush, Mentor. Occupation: Merchant
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 41 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 1200 gp.
Wymar Bradly, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses in pastel turtlenecks beneath a grey coat with green slacks. His silver hair is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has chosen to use the inheritance that was left to him frivolously. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Someone believes him a fraud.
Ideals: Athletic. Flaws: Fearful. Bonds: Enemies, Slave, Rich. Occupation: Map Maker
Voice: Posh accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 23 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50000 cp.
Thomas Kensley, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears bulky blue painted plate armor, and a wedding ring on his right hand. He keeps his long black hair kept up in a rat tail. His amber eyes are slightly larger than normal.
Personality: His tongue was cut out and he uses sign language. He is a ruthless business man, a trait he acquired from his father.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Interpreter arts, while his mother instructed him in etiquette, music and courtly manner. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wishes to resurrect an old love; and he is greedy
Ideals: Entrepeneur. Flaws: Disease, Fearful. Bonds: In love, Rich. Occupation: Interpreter
Voice: Breathy voice
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 25 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 13 (+1) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +1
Possessions: 400 gp. 1 Darkwood Buckler. 1 Half-Plate. 1 Breastplate.
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Their contribution stands as a beacon of hope for all adventurers!