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NPC Generator

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Advanced [show]


Shane Sherwood, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His chestnut hair, when down, is lengthy. He has brown eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He believes the world needs to unite to get rid of illithids once and for all.

History: Born in the east to a Assassin, Shane learned a great deal about his mother's area of expertise. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Further expansion of business; and he is greedy

Bonds: Rich, Job, Enemies, Immigrant, Adventurer. Occupation: Assassin

Voice: Smoker's lung

Attributes [hide]

Shane Sherwood, Male Human Ranger 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)6 (-2) 10 (+0)14 (+2) 9 (-1)18 (+4)
Skills Deception +6, Performance +6
Senses Passive Perception 9
Languages Common, Elven, Giant
Attacks Melee -1 / 1d10-3, Ranged +0 / 1d10-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 15000 sp.


Social Check DCs


Peter Dalton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a simple brown robe with black stripes complete with hood. His moppish silver hair is in a traditional bowl cut. His amber eyes are passionate and lively.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised in a white middle class family as the only child. Cursed with a spirit at a very young age, Peter has worked very hard to control his curse. He struck the Sculptor job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and he uses money and sex appeal to get what he needs

Flaws: Mundane, Disease. Bonds: Attractive, Job, Rich. Occupation: Sculptor

Voice: Smooth and feminine

Attributes [hide]

Peter Dalton, Male Human Expert 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 16 (+3)15 (+2) 13 (+1)17 (+3)
Skills Arcana +4, Stealth +1
Senses Passive Perception 11
Languages Common, Draconic, Infernal
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 12000 sp. 1 Minor magic item.


Social Check DCs


Geoffrey Brent, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his blonde hair down. This violet eyed easterner is not easily forgotten.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the east to a Fortune-teller, Geoffrey learned a great deal about his mother's area of expertise. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has drifted from career to career and currently works as a Fortune-teller.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he is terrified, and will act out of fear

Ideals: Joker. Flaws: Depressed, Insane, Fearful. Bonds: Job, Enemies. Occupation: Fortune-teller

Voice: Sighs a lot, exhausted

Attributes [hide]

Geoffrey Brent, Male Human Rogue 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 14 (+2)12 (+1) 14 (+2)13 (+1)
Skills Sleight of Hand +1, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1

Possessions: 6000 sp. Gold dragon comb with red garnet eye (1000 gp). 1 Masterwork Musical instrument. 1 Small steel mirror. 1 Masterwork Musical instrument. 1 Climber’s kit.


Social Check DCs


Drogo Denholm, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears tight fighting clothing, which leaves very little to the imagination, and is pretty ugly. His hair is long and white with streaks of brown, and is pulled back with small green clips. His beard is brown, braided, and well cared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Banker business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job.

Ideals: Fighting. Flaws: Ugly, Insomniac, Depressed. Bonds: Job. Occupation: Banker

Voice: Sighs a lot, exhausted

Attributes [hide]

Drogo Denholm, Male Human Wizard 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 30 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)13 (+1) 15 (+2)8 (-1)
Skills Athletics +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 500 gp. Gold dragon comb with red garnet eye (400 gp). Gold and topaz bottle stopper cork (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Brass mug with jade inlays (300 gp).


Social Check DCs


Gomory Redfield, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a weathered and beat up set of banded mail beneath an oversized green coat. His silver hair is still thick. His amber eyes lackadaisically let the world flow into them.

Personality: He loves telling others what to do and how they should feel about things. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Crown-heir father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants revenge against dire rats; and many dire rats want him driven away

Ideals: Athletic, Opinionated. Flaws: Disease. Bonds: Enemies. Occupation: Ploughman

Voice: Mumbles to self between sentences

Attributes [hide]

Gomory Redfield, Male Human Aristocrat 8
Medium (6'3") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 37 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)10 (+0) 13 (+1)13 (+1)
Skills Stealth +6, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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