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NPC Generator

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Advanced [show]


Lewis Oakes, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear black pants and tee shirts. He is muscular with a powerful set of arms. His hair is silver, silky, and of moderate length. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: From birth he was tutored by a cruel and relentless mentor. Lewis liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Flaws: Shy. Bonds: Attractive, Religious, Mentor, Nature. Occupation: Priest

Voice: Strong lisp

Attributes [hide]

Lewis Oakes, Male Human Cleric 7
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 7
Hit Points 58 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)5 (-3) 16 (+3)9 (-1) 12 (+1)17 (+3)
Skills Medicine +4, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +0 / 2d8-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 9000 sp. Eyepatch with mock eye of sapphire and moonstone (400 gp). A small bag of saffron. (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Benson, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is long and silver with streaks of white, and is pulled back with small white clips. His beard is white, braided, and well cared for. This green eyed westerner is not easily forgotten.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. As long as the job gets done he does not care how it got done.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Guy was left his father's suit of armor and trained in its use and care. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things.

Ideals: Professionalism. Flaws: Mundane. Bonds: Attractive, Military. Occupation: Tailor

Voice: Speaks through clenched teeth

Attributes [hide]

Guy Benson, Male Human Druid 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)12 (+1) 15 (+2)15 (+2)
Skills Athletics +3, Nature +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Randal Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries with him a set of hand crossbows on his belt, each one with a opal on the hilt. He keeps his long red hair kept up in a rat tail. He has a tattooed face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He would rather hide behind his crafts than deal with other people.

History: Born in the north to a Jeweler, Randal learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He has worked as a Jeweler like his father before him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Poor, Job. Occupation: Jeweler

Voice: Slow speaker

Attributes [hide]

Randal Staurheim, Male Human Bard 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)16 (+3) 11 (+0)14 (+2)
Skills Intimidation +4, Investigation +5
Senses Passive Perception 10
Languages Common, Abyssal, Ignan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 2300 sp.


Social Check DCs


Nicholas Dryden, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears loose pants and a collared shirt complete with sweater beneath his coat. His auburn hair is lengthy. His eyes are gray and catlike.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He comes from a rich northern family. Nicholas was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Shoemaker. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nicholas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Athletic, Fighting. Bonds: Immigrant, Nature, Rich. Occupation: Shoemaker

Voice: Sighs a lot, exhausted

Attributes [hide]

Nicholas Dryden, Male Human Rogue 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)10 (+0) 6 (-2)11 (+0)
Skills History +2, Sleight of Hand +3
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 18000 sp.


Social Check DCs


Gerard Enfield, Male Human [Permalink]

Personal [hide]

Description: Standing 5'10", this man wears a pastel tunic with grey highlights, and long blue pants that bunch up around his shoes. His long blonde hair reaches down to his waist. His eyes are likewise green.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in a small village he learned the ways of the warrior from his father. In his youth he was a Armorer, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He inherited the family business which he has now maintained for 12 years.

Motivation: He wants revenge against goblins; and further expansion of business

Ideals: Justice, Fighting. Flaws: PTSD. Bonds: Nature, Job, Enemies. Occupation: Cook

Voice: Slurs words

Attributes [hide]

Gerard Enfield, Male Human Fighter 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 34 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)16 (+3) 14 (+2)9 (-1)
Skills Acrobatics +4, History +6
Senses Passive Perception 12
Languages Common, Sylvan, Goblin, Terran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +6

Possessions: 5000 sp. Jeweled anklet (2000 gp).


Social Check DCs

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