Percival Soames, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Merchant. He carries with him a set of sais on his belt, each one with a opal on the hilt. His silver hair is slicked back into a classic pompadour. He has hazel eyes and a tan hat with a white feather.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Merchant arts, while his father instructed him in etiquette, music and courtly manner. Percival abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To clean up the streets; and to be a fletcher again
Ideals: Fighting. Bonds: Job, Rich, Adventurer, Family, Guardian. Occupation: Merchant
Voice: Uses sign language
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 38 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 2 |
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp).
Adelard Easton, Male Human [Permalink]
Personal [hide]
Description: This man wears professional attire, and sports empty pouches on his belt. His black hair is cut short. His eyes are likewise gray.
Personality: He is almost excessively polite to everyone, even when angry. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born in the north to a Blacksmith, Adelard learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Blacksmith. He has drifted from career to career and currently works as a Blacksmith.
Motivation: Find a way to reverse the transformation of his sister; and his relatives are trying to arrange a marriage
Flaws: Shy. Bonds: Attractive, Job, Family. Occupation: Blacksmith
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 13 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 7 (-2) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 2 |
Possessions: 29000 sp.
Dean Merton, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'2". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brown hair is styled in orderly dreadlocks. He has a dull look in his violet eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He also has developed a complete distrust of the Bounty Hunter profession.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He feels kind of lost in life; and to be a bounty hunter again
Flaws: Shy, Depressed. Bonds: Job, Slave, Religious. Occupation: Engraver
Voice: Draws out vowels
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 20 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 16 (+3) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal, Infernal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Norman Marston, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a well pressed and immaculate suit (or dress). He keeps his long brown hair kept up in a rat tail. He has a tattooed face.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Norman enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born to a pair of adventurers, Norman grew up listening to his mother's many stories. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wants to raise his children well; and doesn't want to be a shipwright and was forced into it by his family
Flaws: Sensitive, Hedonist, Racist. Bonds: Adventurer, Family. Occupation: Shipwright
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 30 pp. Chalcedony (70 gp). Deep blue spinel (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nicholas Melancon, Male Human [Permalink]
Personal [hide]
Description: Standing 6'0", this man wears light armors faded through time and improper care. His red hair, when down, is lengthy. His face is covered beneath a completely black helmet.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Through the years after Nicholas was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Nicholas's mother didn't care for him much, and the feeling was mutual. By chance he met his sister recently and the two have been together since.
Motivation: Regain custody of his daughter; and doesn't want to be a shoemaker and was forced into it by his family
Flaws: Antagonistic, Disease. Bonds: Family, Rich. Occupation: Shoemaker
Voice: Indian accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 13 (+1) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 900 sp.
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