Gerard Remington, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is renowned for his bright violet suits and hats. His hair is short and chestnut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His psionic abilities were realized during a raid on his village. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Money/treasure; and he is greedy
Ideals: Philantrophist, Gifted. Bonds: Immigrant, Attractive, Adventurer, Rich. Occupation: Tanner
Voice: Old thin voice
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 12 (+1) | 10 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. Chrysoberyl (140 gp). Jet (140 gp).
Jocelyn Gladstone, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his kukri. His chestnut hair has been sun bleached extensively. His ears are large.
Personality: A deeply religious man he believes everything happens for a reason. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he has a rivalry with the church that dominates his actions
Ideals: Athletic. Flaws: Ugly. Bonds: Religious, Rich. Occupation: Courier
Voice: Posh accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 63 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 17 (+3) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
Possessions: 800 gp.
Guy Eastoft, Male Human [Permalink]
Personal [hide]
Description: An older man who likes to wear green tank tops with yellow pants, he is not a threatening figure. His golden hair is braided into rings. His otherwise smooth face is marked with small tiny scars.
Personality: He is happy with his job as a Masseuse. He turns his eye from what people do, preferring to live and let live. Around other people he will do his best to conceal his emotions and appear jolly.
History: The child of northern immigrants he idolized his father. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a Masseuse soon after.
Motivation: A need for knowledge about a nearby landmark; and his relatives are trying to arrange a marriage
Flaws: Shy. Bonds: Job, Immigrant, Adventurer, Family. Occupation: Masseuse
Voice: Hissing voice
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 21000 sp. 1 Masterwork Uncommon Weapon.
Rolf Alby, Male Human [Permalink]
Personal [hide]
Description: An older man who prefers to wear flannel, he is not a threatening figure. He keeps his long chestnut hair kept up in a rat tail. His eyes are a pleasant hazel.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He receives visions of the future at random moments
History: Rolf lived on a farm with his father, near the main road leading to a nearby town. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He inherited the family business which he has now maintained for 12 years.
Motivation: He is greedy; and an old rival family wants him found
Ideals: Gifted. Flaws: Antagonistic. Bonds: Family, Job, Rich. Occupation: Blacksmith
Voice: Nasally tone
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 42 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Auran, Giant, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 1200 gp.
Arnold Kimberley, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light green in addition to tight pants. He has a slight overbite and is overall scrawny. His blonde hair is still thick. He has a dull look in his violet eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He also has developed a complete distrust of the Jeweler profession.
History: Arnold was born in the west. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's also a talented Jeweler, but doesn't like to broadcast it.
Motivation: He wants revenge against goblins; and sabotage a competitor
Ideals: Persistence, Fighting. Flaws: Mundane. Bonds: Job, Enemies. Occupation: Apothecary
Voice: Farmer accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 35 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 16 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Ignan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: Just what you see.
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