Percival Bristol, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner, and carries tridents. He sports a long black beard, and similarly colored long hair. His violet eyes dart from person to person to random spaces in the air.
Personality: He will rave to anyone who will listen. He is harsh and unforgiving.
History: Percival was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He is untrained/undisciplined, which makes him dangerous.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Attractive, Poor. Occupation: Merchant
Voice: Italian accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Balimaar Camden, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is long and black with streaks of chestnut, and is pulled back with small yellow clips. His beard is chestnut, braided, and well cared for. His face is covered beneath a completely black helmet.
Personality: He speaks before he thinks and is too direct. He is a ruthless business man, a trait he acquired from his mother.
History: He was raised in a white middle class family as the only child. Balimaar was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Engraver. He moves from town to town, unable to find a place to settle.
Motivation: To prove his worth to the world.
Ideals: Athletic, Entrepeneur. Flaws: Impulsive, Mundane. Bonds: Immigrant. Occupation: Engraver
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 42 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 50 pp. White pearl (140 gp). Amethyst (140 gp). Chalcedony (20 gp). Peridot (20 gp).
Adam Read, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his brown hair up. He has gray eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He also is a firm believer in the manly ideal.
History: Adam was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. Adam abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a Slave Trader soon after.
Motivation: He loathes his own lifestyle; and to be a mercenary again
Flaws: Impulsive, Depressed. Bonds: Job, Poor, Adventurer. Occupation: Slave Trader
Voice: Spits and sputters
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 6
Hit Points 45 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 3 (-4) | 14 (+2) | 15 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Auran, Aquan
Attacks Melee +5 / 2d6+2, Ranged -1 / 2d6-4, Grapple +2
Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Simon Camden, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His chestnut hair and beard is wavy and long. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Simon is depressed about a lot of things. He tends to be a nihilist. He is obsessed with finding treasure.
History: He got into the Adventurer business at a young age. A gifted student he started as a Performer, but he got bored and became a Adventurer. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He would like to get married and retire; and he'd like to take his coworkers down a peg
Flaws: Depressed. Bonds: Attractive, Adventurer, Job, Has a crush. Occupation: Adventurer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 400 sp.
Ernest Sheldon, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and prefers to wear flannel. He is bald on top and has large brown tufts of hair around his ears. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He believes the world needs to unite to get rid of dire rats once and for all.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Guard arts, while his father instructed him in etiquette, music and courtly manner. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom; and many dire rats want him driven away
Flaws: Ugly, Mundane. Bonds: Enemies, Rich, Religious. Occupation: Guard
Voice: Sounds elderly
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 36 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 |
Possessions: 2000 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
