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NPC Generator

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Advanced [show]


Kody Staurheim, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses well, typically a more casual-formal manner. He has wavy brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He uses divination through singing.

History: He comes from a rich eastern family. After coming to the age of reason, Kody took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it.

Ideals: Disciplined, Gifted. Flaws: Insane. Bonds: Attractive, Rich. Occupation: Navigator

Voice: Soft and mumbly

Attributes [hide]

Kody Staurheim, Male Human Expert 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)13 (+1) 10 (+0)11 (+0)
Skills History +4, Survival +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 600 gp. Obsidian (12 gp). Eye agate (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Asheton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His hair is always cut to a buzz. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Richard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He helped his mother out around the business and became quite the natural. He is untrained/undisciplined, which makes him dangerous.

Motivation: Further expansion of business.

Ideals: Extrovert. Flaws: Insane, Depressed. Bonds: Poor, Job. Occupation: Barber

Voice: Low range voice

Attributes [hide]

Richard Asheton, Male Human Warrior 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)11 (+0) 14 (+2)12 (+1)
Skills Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. Eyepatch with mock eye of sapphire and moonstone (900 gp).


Social Check DCs


Gunter Bentham, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'0". He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has a small bristly mustache and wavy blonde hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is mildly Human supremacist, though he does not identify as such. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and a strong sense of loyalty to human people

Ideals: Artistic. Flaws: Racist, Antagonistic. Bonds: Attractive, Adventurer. Occupation: Locksmith

Voice: Speaks in third person

Attributes [hide]

Gunter Bentham, Male Human Monk 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 62 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)11 (+0) 13 (+1)11 (+0)
Skills Deception +3, History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: Amber (80 gp). Amber (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nicholas Stafford, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is well dressed, constantly wearing a green suit, grey shirt, and black tie. He is an epitome of beauty. His brown hair, when down, is lengthy. He has several tiny amber earrings on each ear.

Personality: He is extraordinarily eccentric. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A powerful necromancer made him what he is. His mother had invested heavily in several trade routes and wanted him to inherit them. He is searching for what he claims is his rightful reward.

Motivation: He is greedy.

Flaws: Insane. Bonds: Attractive, Rich, Adventurer, Mentor. Occupation: Painter

Voice: Italian accent

Attributes [hide]

Nicholas Stafford, Male Human Commoner 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 25 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 17 (+3)11 (+0) 13 (+1)13 (+1)
Skills Insight +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gerald Kenley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'11", this man is generally well dressed albeit a few years behind the times. His black hair is still thick. His amber eyes dart from person to person to random spaces in the air.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Gifted from a young age, Gerald studied abroad. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk.

Ideals: Gifted. Bonds: Attractive, Adventurer, Rich, Religious. Occupation: Carter

Voice: Low rumbling, strings words together

Attributes [hide]

Gerald Kenley, Male Human Bard 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)13 (+1) 8 (-1)9 (-1)
Skills Animal Handling +1, Arcana +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 300 gp. Moss agate (7 gp). Zircon (50 gp). Red-brown spinel (160 gp). Blue quartz (7 gp).


Social Check DCs

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