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Advanced [show]


Heward Lindsay, Male Human [Permalink]

Personal [hide]

Description: Standing 5'7", this man wears a robe, a symbol of strength around his neck, and a scythe on his belt. His black hair is drawn into a tight pony tail with a dagger scrunchie. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is very quiet and rarely speaks above a whisper. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He comes from a rich eastern family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Navigator

Voice: Speaks with back of mouth

Attributes [hide]

Heward Lindsay, Male Human Aristocrat 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)9 (-1) 18 (+4)12 (+1)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Charles Langdon, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is dressed in an above average manner. His red hair is thinning but still full. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is harsh and unforgiving.

History: Charles was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Flaws: Shy, Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Spy

Voice: Creaky witch voice

Attributes [hide]

Charles Langdon, Male Human Fighter 7
Medium (5'5") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 48 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)14 (+2) 13 (+1)13 (+1)
Skills Arcana +5, Religion +5
Senses Passive Perception 11
Languages Common, Celestial, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 700 gp. Black star sapphire (1300 gp). Blue quartz (9 gp). Hematite (9 gp). Hematite (9 gp).


Social Check DCs


Reynard Dryden, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fitting clothing which further accentuates his frame. He wears his chestnut hair down. His amber eyes peer out from beneath his broad brown hat.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Reynard lived on a farm with his father, near the main road leading to a nearby town. His father was a mechanic, and taught him how to fix just about anything. He has set out to sabotage the competition.

Motivation: Regain custody of his son; and he uses money and sex appeal to get what he needs

Ideals: Persistence. Bonds: Attractive, Family, Job, Rich. Occupation: Junk Dealer

Voice: Sore throat, cough

Attributes [hide]

Reynard Dryden, Male Human Monk 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 15 (+2)15 (+2) 17 (+3)13 (+1)
Skills Arcana +4, History +4
Senses Passive Perception 13
Languages Common, Aquan, Ignan
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Aldous Whitby, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has done his best to style his blonde hair to look like a famous performer. His ears are large.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He enjoys reading and quiet.

History: He was born a particularly ugly child, much to the horror of his parents. Aldous abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A deep hatred of giants; and several ex partners dislike his way of doing things and want revenge

Ideals: Logical. Flaws: Ugly. Bonds: Adventurer, Enemies. Occupation: Guard

Voice: American accent

Attributes [hide]

Aldous Whitby, Male Human Sorcerer 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)14 (+2) 13 (+1)9 (-1)
Skills Intimidation +1, Religion +4
Senses Passive Perception 11
Languages Common, Draconic, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 1000 sp. Golden yellow topaz (400 gp). Sard (70 gp). Moonstone (70 gp). 4 Alchemist’s fire.


Social Check DCs


Theodoric Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He has a large blue mantle and cape that has been intricately interwoven into his red robe. He keeps his red hair in a flapper bob. He has amber eyes and a blue hat with a red feather.

Personality: He can speak with the recently deceased. He always tries to repair and not replace. It was this mentality that drove him into the Bricklayer business.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Shepherd, but he got bored and became a Bricklayer. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and he feels threatened by others

Ideals: Gifted, Persistence. Flaws: Fearful. Bonds: Job, Adventurer. Occupation: Bricklayer

Voice: Smoker's lung

Attributes [hide]

Theodoric Kelsey, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)11 (+0) 11 (+0)8 (-1)
Skills Acrobatics +5, Intimidation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +1

Possessions: White pearl (80 gp). Rock crystal (60 gp). Amber (80 gp).


Social Check DCs

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