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NPC Generator

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Advanced [show]


Adelard Myerscough, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears rags and sports a simple walking cane. His chestnut hair has been sun bleached extensively. His eyes are a pleasant hazel.

Personality: Calm and collected, he is a well trained Adventurer. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born at the edge of vast desert. Like his mother and his sister before him, after school he went straight into learning to become a Adventurer. After a long history of fighting, Adelard and his spouse have recently divorced.

Motivation: Further expansion of business; and balancing his hectic life and new adventurer responsibilities is difficult

Flaws: Antagonistic. Bonds: Poor, Job, Mentor, Nature. Occupation: Adventurer

Voice: Smoker's lung

Attributes [hide]

Adelard Myerscough, Male Human Aristocrat 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)13 (+1) 10 (+0)12 (+1)
Skills Medicine +3, Survival +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 500 gp. Sard (20 gp). Violet garnet (200 gp). Moonstone (20 gp).


Social Check DCs


Theobald Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Slave Trader. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has white hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. The war was a terrible time for him, and Theobald does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Slave Trader arts, while his father instructed him in etiquette, music and courtly manner. His mother was a soldier and died while he was still young. Theobald was left his mother's suit of armor and trained in its use and care. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Optimist. Flaws: Depressed. Bonds: Attractive, Military, Rich. Occupation: Slave Trader

Voice: Middle-eastern accent

Attributes [hide]

Theobald Winterbourne, Male Human Ranger 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)16 (+3) 12 (+1)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Gnoll, Ignan, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp. Tiger eye turquoise (8 gp). Violet garnet (700 gp). Malachite (8 gp).


Social Check DCs


Ralf Morley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a fancy green suit. His hair is long and brown with streaks of auburn, and is pulled back with small green clips. His beard is auburn, braided, and well cared for. He has a tattooed face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Ralf was born the youngest of three triplets. His psionic abilities were realized during a raid on his village. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to open a new tavern; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Terse. Bonds: Attractive, Family, Adventurer, Job. Occupation: Fisher

Voice: Eastern European accent

Attributes [hide]

Ralf Morley, Male Human Cleric 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)15 (+2) 15 (+2)11 (+0)
Skills Investigation +5, Religion +5
Senses Passive Perception 12
Languages Common, Goblin, Celestial
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 800 gp.


Social Check DCs


Gunter Ainsley, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a slight overbite and is overall scrawny. He has shaved his head bald. He has gleaming, smiling amber eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Marshal business at a young age. He was taken as a slave by a traveling circus and forced to perform He has never given up on his painting dream.

Motivation: Revenge; and a deep hatred of giants

Ideals: Artistic. Flaws: Insomniac. Bonds: Job, Slave, Enemies. Occupation: Marshal

Voice: Creaky witch voice

Attributes [hide]

Gunter Ainsley, Male Human Warlock 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 14 (+2)7 (-2) 15 (+2)13 (+1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


John Brandon, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is generally well dressed albeit a few years behind the times. He keeps his long red hair kept up in a rat tail. His hazel eyes dart from person to person to random spaces in the air.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Animals are drawn to him, and he is able to talk to them.

History: John was born the youngest of three triplets. His father was a soldier and died while he was still young. John was left his father's suit of armor and trained in its use and care. He has since lost track of the people in his past.

Motivation: To reunite with his absent father.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Family, Military. Occupation: Mortician

Voice: Complex vocabulary, royal

Attributes [hide]

John Brandon, Male Human Warrior 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 62 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)11 (+0) 11 (+0)10 (+0)
Skills Religion +3, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs

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